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Announcing the Future of Network Admin

We announced last month that we were replacing FCS Maintenance Pack with Pro Maintenance Tools which would offer support for Final Cut Studio, Final Cut Pro X, Avid Media Composer and Adobe Premiere Pro for Mac, due for release very soon.

With this in mind, it seems like a good time to explain our plans for FCS Maintenance Pack Network Admin, the companion tool that allows you to deploy FCS Maintenance Pack over a network and remotely troubleshoot Final Cut Studio.

Network Admin is in use at many top broadcasters in the USA, Europe and Australia and is an essential tool for anyone with a network of Final Cut Studio systems. We're planning to replace it with Pro Admin which will eventually become a hub for managing all Digital Rebellion products, not just FCS Maintenance Pack or Pro Maintenance Tools.

In addition to 64-bit support and compatibility with the upcoming Pro Maintenance Tools suite, we're planning radical overhauls of the user interface and networking code. This will make the software easier to use, more reliable and will improve compatibility with corporate networks. It also enables us to do a lot of exciting things that we'll announce closer to the release.

These changes will require significant portions of the application to be rewritten and this will take time. We are planning a release before the end of the year.

FCS Maintenance Pack Network Admin cannot support FCS Maintenance Pack and Pro Maintenance Tools simultaneously, so we will release an interim version of Network Admin that has been modified to support Pro Maintenance Tools. This version will take the Pro Admin name but will not have the new features. You will be able to run FCS Maintenance Pack and Pro Maintenance Tools side-by-side and use Network Admin and Pro Admin, respectively, to administer them.

Existing customers will be able to use their licenses with this interim version at no cost until it is replaced by Pro Admin 2.0 later this year. Upgrade pricing will be announced closer to the release but anyone who purchased the software from February 1st 2011 will be eligible for a free upgrade.

We've been paying attention to your feedback and we think Pro Admin is a great step forward for the software. If you have any suggestions to make for the new version, please let us know.

Posted by Jon Chappell on Jun 30 2011 to DR News, Front Page News, Utilities
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Final Cut Pro X Compatibility with Digital Rebellion Products

Now that Final Cut Pro X is out, you may be wondering which Digital Rebellion software is compatible with the new application.

FCS Maintenance Pack - COMPATIBLE (via Pro Maintenance Tools)


As announced earlier, we are working on a new version called Pro Maintenance Tools. We have heard a great range of opinions on FCPX - some love it, some are sticking with FCP 7 for now and some are switching to Avid or Premiere. Pro Maintenance Tools works with all of these applications, so whatever you do, you're covered.

Update: Pro Maintenance Tools is now out.

Pro Media Tools - COMPATIBLE


Pro Media Tools was designed to be as independent as possible so it only needs a few minor tweaks in the next version. You can use it today on your FCPX projects.

The three XML apps in the suite don't work, which puts FCPX users in the same camp as Avid users who also don't have XML support. These remaining apps will be made compatible when/if XML support comes to FCPX.

Update: Pro Media Tools 1.0.3 now supports FCPX.

FCP Versioner - NOT COMPATIBLE


FCP Versioner depends on XML support, which is not present in FCPX right now.

FCS Remover - COMPATIBLE


Version 3.0 is now compatible with FCPX.

Preference Manager - COMPATIBLE


Version 3.0 is now compatible with FCPX.

Editmote - COMPATIBLE


Version 1.0.1 is compatible with Final Cut Pro X. Make sure you have the version 1.0.1 preference pane too.

We will update this page as more of our products become compatible with Final Cut Pro X.

Posted by Jon Chappell on Jun 29 2011 to DR News, Front Page News, Utilities
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iMovie DV files contain no audio when imported into FCPX

A common problem on the Apple forums from Final Cut Pro X users has been the inability to hear audio from DV files imported from iMovie.

iMovie creates raw DV files (.dv) which contain video and audio data but no metadata or other information. It's essentially a DV QuickTime without the surrounding QuickTime structure.

This means that Final Cut Pro X can't find the audio because it's mixed in with the video data and there's no index or track structure to point it in the right direction.

To get around this, you must convert .dv files to QuickTime movies. Here's how to do it:

1. Open up the .dv file in QuickTime Player 7, which should be in your Applications/Utilities folder. If you don't have it on your system, you will need to install it from the Snow Leopard DVD.

2. Go to File > Save As and make sure the option to make a self-contained movie is checked.

3. Click Save. It shouldn't take very long because it is restructuring the data rather than recompressing it.

Posted by Jon Chappell on Jun 25 2011 to Final Cut Studio, Apple, Software
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Editmote 1.0.1 released - FCPX and After Effects support

Yesterday we released Editmote 1.0.1, which brings several new features to our iOS app for remotely controlling nonlinear editing applications.

We're now offering support for Adobe After Effects for Mac and Final Cut Pro X when using the default keyboard layouts.

Another much-requested feature is the ability to connect directly to an IP address from the Actions menu. This is useful in negotiating some corporate networks. There are extra options in the preference pane too, including listening on a particular IP address and port and disabling Bonjour broadcasts.

To install the latest version, download it from the iTunes App Store. You'll also need to download and install the latest version of the Editmote Preference Pane.

If you use the built-in Software Update to install the latest preference pane, please note that you'll need to open the preference pane in System Preferences once to launch the latest version.

For more details on Editmote, please see our introductory video.

Posted by Jon Chappell on Jun 24 2011 to DR News, Front Page News, Utilities
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Thinking of switching to another NLE?

I have heard several people on Twitter say that they are thinking of switching to Adobe Premiere or Avid Media Composer after the release of Final Cut Pro X.

As we announced earlier this year, we will be releasing a new version of FCS Maintenance Pack soon called Pro Maintenance Tools. This will support Final Cut Studio, Final Cut Pro X, Avid Media Composer and Adobe Premiere Pro for Mac, so whatever decision you make we've got you covered.

And if you're an existing FCS Maintenance Pack customer who purchased the software on or after 1st February 2011, you will be eligible for a free upgrade to Pro Maintenance Tools upon release.

Are there features you like in Final Cut Pro X but wish they were in Final Cut Pro 7 or Adobe Premiere Pro? We've got you covered there too with Pro Media Tools.

Pro Media Tools adds support for Quick Bins (Apple calls these Clip Collections in FCPX) and you can see a complete overview of the media, effects and markers in Project Overview (Timeline Index in FCPX). Project Overview is more advanced than FCPX's Timeline Index because it allows batch modification of the data, printing, import and export to marker and Avid locator lists and more. A 15-day trial is available here.

We're interested to hear from anyone with requests for other Final Cut Pro X features they'd like to see ported to earlier versions or other NLEs.

Posted by Jon Chappell on Jun 24 2011 to Apple, Front Page News, Final Cut Studio
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Final Cut Pro X from a Developer Perspective

I've already mentioned The Good, The Bad and The Ugly of Final Cut Pro X but when it comes to developer features, there's a lot more to like.

Chris Kenny has been doing some delving and discovered that there are references to Python and AppleScript in the Final Cut Pro X app. This would be a big step up from the current method of sending commands via Apple Events.

There are also references to XML import and Final Cut Pro XML import, which implies that they will be two different formats. This makes sense, as the structure of FCPX projects has changed significantly (no more bins and no concept of tracks for instance) and there is a greater focus on metadata.

Neither of these are publicly accessible right now but they show that Apple has at least experimented with these functions and it is likely that they will be enabled in a future release. There has been speculation that import of FCP7 projects or XML may never come as the project formats are too different, but I think it's likely that we will at least see an FCPX-specific exchange format at some point in the future.

Final Cut Pro X now uses the Motion engine to render effects, which means that plugin output is now consistent between Final Cut Pro and Motion - something that was not the case in previous versions. Developers need to wrap their Motion plugins as Final Cut Effects in order for them to show up in Final Cut Pro X.

Other notable changes include more control over plugin user interfaces, support for multi-threading, keyframing, undo and bezier paths. These have been requested for a long time so it's great that they're now here. Thanks to Darrin Cardani and Paul Schneider at Apple for listening to the needs of developers.

Final Cut Pro X and Motion 5 require plugins to be compiled as 64-bit so most users' plugins won't be compatible. This is only a temporary problem until plugin developers catch up and the benefits of a 64-bit environment and FxPlug 2.0 will make it worthwhile. (There are, of course, some bugs in the implementation as would be expected in a 1.0 release.)

Just before Final Cut Pro X was unveiled at NAB earlier this year, I wrote a post about my Top 5 Developer Requests for the Next Final Cut Pro.

Storing settings in preference lists was number one and, as expected, this was implemented. While the reasons for wanting it so badly (mainly for programmatically changing scratch disk locations) are less important in Final Cut Pro X, we can still do a lot of things with it.

Making the Final Cut Pro project format more open was second on the list. This one is a little more complex because on the one hand, it's in SQLite format which makes it readable by the sqlite3 Terminal command but on the other, Core Data assumes that no-one other than the owning application will ever touch those files and so it's very easy to corrupt it if you're not careful. Also, while the SQLite format offers some predictability, Apple are free to structure the database any way they see fit and change it without notice in future versions. I've written a basic filename parser but I'm going to wait for official documentation or an API before doing anything more substantial.

Third, fourth and fifth on the list were requests for more API control. This is not in the initial release of Final Cut Pro X and remains to be seen if it will be in future versions.

Of course, I wrote this on the assumption that FCPX wouldn't remove any developer features that were in the previous version. While the developer features are sparse in the current version, the future looks bright, especially as it appears that Apple is expecting third-party developers to fill in many of the gaps in FCPX's feature set.

Posted by Jon Chappell on Jun 24 2011 to Apple, Analysis, Final Cut Studio
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Final Cut Pro X Bug List

This list will document the bugs in Final Cut Pro X as they become apparent.

1. Projects not saving

This one is scary. There are several reports of people losing work due to FCPX's autosave function (which is the only way to save) not working.

https://discussions.apple.com/message/15469208
https://discussions.apple.com/message/15460282

2. Clips going offline

When you add media from another drive and choose not to copy the files to your Final Cut Events folder, FCPX adds symbolic links to the Final Cut Events folder that point back to these files.

Some people have been reporting that they relaunched FCPX to find all of their media offline. When they looked in the Final Cut Events folder, FCPX had either deleted the symbolic links or failed to save them in the first place.

You can reconnect them by going to File > Import > Files but this causes another bug to surface: the files will always be copied to your Final Cut Events folder even if you deselect the option to do so.

3. Undo disabled

Some people are reporting that Undo is disabled for them. What makes this an especially big problem is that FCPX saves automatically and so any mistakes they make are immortalized forever if they can't undo them.

https://discussions.apple.com/message/15467240
https://discussions.apple.com/thread/3136611

4. Projects disappearing

There are reports of projects disappearing from the project library.

https://discussions.apple.com/message/15497434

5. Crashing when importing from iMovie

https://discussions.apple.com/thread/3136040

6. Crashing when typing accented characters

https://discussions.apple.com/thread/3136124

7. Various issues with DV-based media

https://discussions.apple.com/thread/3133840
https://discussions.apple.com/thread/3133760
https://discussions.apple.com/thread/3134562

If you experience problems with media, I would recommend updating to OS X 10.6.8 which "Fixes an issue when importing certain media files into Final Cut Pro." I don't yet know if it solves these particular issues though.

8. Systems with two graphics card exporting QT movies with green artifacts

Apple recommends only running FCPX on machines with one graphics card.

http://support.apple.com/kb/TS3842

9. Templates, generators and titles appearing blue

This can be caused by templates from previous versions of Motion residing in the ~/Library/Application Support/Motion folder. To get around this, move the templates from this folder. More info here.

10. Video in the preview monitor is missing the green channel

https://discussions.apple.com/message/15582977#15582977

11. Drives don't appear in the list

This can happen if certain folders exist on the drive. The poster in this forum thread says folders called "private" and possibly "backup" can cause this issue:
https://discussions.apple.com/message/15794411#15794411

I'd be interested to hear if anyone finds any other folders that can cause the drive to disappear in FCPX.

More bugs will be listed as they surface.

Update: There are more bugs listed in the comments of this post, on LAFCPUG and at FCPX Quirks.

Posted by Jon Chappell on Jun 23 2011 to Final Cut Studio, Apple, Analysis
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Pro Media Tools 1.0.2 released - lots of new Auto Transfer features

Last week we released Pro Media Tools 1.0.2, a significant update to our suite of tools for processing and managing media in Final Cut Studio, Avid Media Composer and Adobe Premiere Pro.

The focus of this version was Auto Transfer and lots of new features have been added.

New verification window


If a transfer fails, it now pops up a new window showing exactly which files are invalid. You can choose to verify again, recopy the failed files or copy the entire drive again.

Auto Transfer now checks the file sizes before running the full verification check, allowing it to spot errors very quickly without needing to run a time-consuming verification.

Info panel


The new Info panel shows additional information about each volume, including how many times a volume has failed to transfer. A high number of failures is generally an indication that the drive is bad.

More Actions


You can now archive to a DMG or ZIP after transferring, display a Growl notification or play an audible alert.

Add timecode from THM files in QT Edit


QT Edit can now add timecode to a clip from a THM file. THM files are created by cameras such as the Canon 5D MkII and contain additional useful metadata.

To add timecode from a THM file, go to the Quick Tasks pane and select Create Timecode Track from THM file. Click Perform Task and navigate to the location of the THM file on your memory card. A new timecode track will be added with the information from the THM file.

This is a small overview of the changes in Pro Media Tools 1.0.2. The full changelog is available here. A 15-day trial of Pro Media Tools is available here.

Posted by Jon Chappell on Jun 15 2011 to DR News, Front Page News, Utilities
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FCS Maintenance Pack Network Admin 1.0.8 released - support for manual IPs

Last week we released FCS Maintenance Pack Network Admin 1.0.8, a maintenance update for our tool to remotely troubleshoot Final Cut Studio over a network.

The biggest change in this version is support for entering a manual IP address and port. This is essential for negotiating some corporate networks.

Just follow these steps to set it up:

1. Open up the FCS Maintenance Pack Network Client preference pane.

2. Select a specific network interface to listen on and tick the option to specify a custom port and to disable Bonjour broadcasts.

3. Once the client restarts, the current IP and port will be listed on the left-hand side.

4. Launch Network Admin, click the + button in the bottom left and select Add Manual IP.

5. Enter the IP address, port and a descriptive name and click Connect.

6. The service will appear in the left-hand Services pane.

Unlike Bonjour services, manual ones will always appear in the list even if the destination computer is offline.

A 15-day trial of Network Admin is available here.

Posted by Jon Chappell on Jun 15 2011 to DR News, Front Page News, Utilities
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Introducing Editmote for iPhone

We're pleased to announce our newest product - Editmote, an iPhone and iPod Touch remote control for Final Cut Pro, Avid Media Composer, Adobe Premiere Pro and QuickTime Player.

The app is available on the iOS App Store and requires the Editmote Preference Pane to be installed on your Mac.

After installing the preference pane, simply flick the switch to the On position to make the computer name appear in the Editmote services list. You need to be connected via wi-fi on your iPhone and be on the same network as your editing machine for this to work correctly.

Once you are connected, launch a supported application and you'll be able to control the playhead, add markers, set in and out points and adjust the volume remotely. A full list of buttons is available in the user manual.

We've also prepared an introductory video to help you get everything set up.

Editmote is an essential tool for editors and producers during a screening. To discover more about Editmote, follow our Twitter and Facebook pages. For more post production tools for Mac and iOS devices, see our products page.

Update: Want a free copy of Editmote? We've teamed up with FCP.co to give away copies to two lucky winners. More details here.

Posted by Jon Chappell on Jun 7 2011 to DR News, Front Page News, Utilities
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