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    <title>Visual Effects Category: Digital Rebellion Blog</title>
    <link>http://www.digitalrebellion.com/blog/cats/16</link>
    <description>Posts about Visual Effects</description>
    <language>en-us</language>
    <pubDate>Sat, 06 Mar 2010 16:59:13 MST</pubDate>
    <lastBuildDate>Sat, 06 Mar 2010 16:59:13 MST</lastBuildDate>
    <generator>DigitalRebellion.com</generator>
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      <title>Combining odd and even frames in Shake</title>
      <link>http://www.digitalrebellion.com/blog/posts/combining_odd_and_even_frames_in_shake.html</link>
      <description>I've just finished helping a guy with a Shake issue via email and I think the solution would be useful to others. He had a situation where he had one movie clip with all the odd frames from a sequence and another clip with all the even frames, and he wanted to combine them into a single file.&lt;br&gt;&lt;br&gt;At first glance, it would appear to be as simple as using the Select node to switch between them, however you would miss out half of the frames by doing this. Here's the solution that worked for him:&lt;br&gt;&lt;br&gt;1. Import the two files into Shake via the FileIn node.&lt;br&gt;&lt;br&gt;2. Add a &lt;b&gt;TimeX&lt;/b&gt; node to the first clip and set it to &lt;b&gt;0.5*time&lt;/b&gt; (this doubles every frame) and do the same for the second clip.&lt;br&gt;&lt;br&gt;3. Add a &lt;b&gt;Select&lt;/b&gt; node and plug the output of the two TimeX nodes into it. So that it's not confusing later on, make sure the output of clip 1 goes to the first input and clip 2 goes to the second.&lt;br&gt;&lt;br&gt;4. In the &lt;b&gt;Branch&lt;/b&gt; parameter of the Select node, set a keyframe at frame 1 with a value of 1 (i.e. the first input), then step to frame 2 and keyframe the value to 2 (the second input).&lt;br&gt;&lt;br&gt;5. Load the parameter into the Curve Editor by clicking the clock icon next to the Branch field so that a tick icon appears, and then click the &lt;b&gt;Curve Editor&lt;/b&gt; tab.&lt;br&gt;&lt;br&gt;6. In the Curve Editor, change the Cycle parameter to &lt;b&gt;MirrorValue&lt;/b&gt;.&lt;br&gt;&lt;br&gt;7. When you render the FileOut, make sure to double the frame range as the sequence is now twice as long.</description>
      <pubDate>Sat, 07 Nov 2009 06:27:57 MST</pubDate>
      <guid>http://www.digitalrebellion.com/blog/posts/combining_odd_and_even_frames_in_shake.html</guid>
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      <title>Getting to Know the Terminal Part 2: More File Operations</title>
      <link>http://www.digitalrebellion.com/blog/posts/getting_to_know_the_terminal_part_2_more_file_operations.html</link>
      <description>In the &lt;a href=&quot;http://www.digitalrebellion.com/blog/posts/getting_to_know_the_terminal_part_1_basic_file_operations.html&quot;&gt;previous article&lt;/a&gt;, I showed you how to launch the Terminal and perform basic tasks like navigating through folders and dealing with files. Today I will build on this with more advanced file operations, working with directories, and wildcards.&lt;br&gt;&lt;br&gt;&lt;h3&gt;Working with Directories&lt;/h3&gt;&lt;br&gt;To create a new directory, navigate to the relevant parent directory using the cd command and type the following:&lt;br&gt;&lt;br&gt;&lt;font face=&quot;Courier New&quot;&gt;mkdir MyNewFolder&lt;/font&gt;&lt;br&gt;&lt;br&gt;Remember: as discussed last time, if you want a file name with spaces, you must do either of the following:&lt;br&gt;&lt;br&gt;&lt;font face=&quot;Courier New&quot;&gt;mkdir &quot;My New Folder&quot;&lt;/font&gt;&lt;br&gt;&lt;br&gt;or:&lt;br&gt;&lt;br&gt;&lt;font face=&quot;Courier New&quot;&gt;mkdir My\ New\ Folder&lt;/font&gt;&lt;br&gt;&lt;br&gt;What if you need to create several new directories? Simple:&lt;br&gt;&lt;br&gt;&lt;font face=&quot;Courier New&quot;&gt;mkdir Dir1 Dir2 Dir3&lt;/font&gt;&lt;br&gt;&lt;br&gt;A little-known feature of the mkdir command is that you can create multiple directories with just one command. Just separate them with spaces.&lt;br&gt;&lt;br&gt;If you want to create a long chain of directories (e.g. Renders/Video/TIFF) you can use the -p parameter like so:&lt;br&gt;&lt;br&gt;&lt;font face=&quot;Courier New&quot;&gt;mkdir -p Renders/Video/TIFF&lt;/font&gt;&lt;br&gt;&lt;br&gt;Press Enter and it's all done, instantly. Imagine how long it would have taken to do that within the Finder GUI! This is why the command-line is still used in the 21st Century even though we have pretty GUIs to look at.&lt;br&gt;&lt;br&gt;To remove a directory, use the rmdir command:&lt;br&gt;&lt;br&gt;&lt;font face=&quot;Courier New&quot;&gt;rmdir Renders/Video/TIFF&lt;/font&gt;&lt;br&gt;&lt;br&gt;The above command assumes that all directories are empty. If they are not, an error will be returned. To remove a directory and all its subfiles and folders, use the following command:&lt;br&gt;&lt;br&gt;&lt;font face=&quot;Courier New&quot;&gt;rm -dR Renders&lt;/font&gt;&lt;br&gt;&lt;br&gt;(the d parameter tells it to include directories, R tells it to be recursive)&lt;br&gt;&lt;br&gt;&lt;h3&gt;Wildcards&lt;/h3&gt;&lt;br&gt;Last time I mentioned file operations such as cp for copying and mv for moving files. But what if you need to perform an operation on a large number of files at once?&lt;br&gt;&lt;br&gt;Wildcards  can be used to substitute characters. So if you want to copy, say, 100 files that are named Image.001.jpg to Image.100.jpg, you would use wildcards to substitute for the numbers. This will allow you to copy all of the files with one command instead of a hundred like so:&lt;br&gt;&lt;br&gt;&lt;font face=&quot;Courier New&quot;&gt;cp Image.*.jpg Renders&lt;/font&gt;&lt;br&gt;&lt;br&gt;Question mark (?) substitutes a single character. So for instance, if you had files called render_v1.iff, render_v2.iff and render_v10.iff and you typed &lt;font face=&quot;Courier New&quot;&gt;ls render_v?.iff&lt;/font&gt;, it would return only renders 1 and 2 because they are a single digit whereas render 10 is two digits.&lt;br&gt;&lt;br&gt;Asterisk (*) substitutes a potentially infinite length of characters (including no characters at all). Use this if you don't know the precise length of the substitution. In the example above, if you type &lt;font face=&quot;Courier New&quot;&gt;ls render_v*.iff&lt;/font&gt;, it will return all three files because it matches both the 1- and 2-digit numbers. You can also type, for example, *. jpg to return all JPEG images or *.* to return all files in the directory.&lt;br&gt;&lt;br&gt;So, going back to the 100-frame image sequence previously mentioned, you would type &lt;font face=&quot;Courier New&quot;&gt;ls Image.*.jpg&lt;/font&gt; to return a list of all of the images. That's all well and good, but what if you don't want to return all of the images - what if you only want a specific range? &lt;br&gt;&lt;br&gt;Braces ([ ]) can be used to be more specific. In the above example, type &lt;font face=&quot;Courier New&quot;&gt;ls Image.[20-30].jpg&lt;/font&gt; to restrict the results to frames 20-30. You can also restrict characters in the same way, such as [b-f] (remember that everything is case-sensitive).&lt;br&gt;&lt;br&gt;If your numbers or letters don't fall into a sequential range, you can pick a set of non-sequential numbers or letters such as [brz] or [179] to match any of these characters. You can also combine them with ranges like so: &lt;font face=&quot;Courier New&quot;&gt;ls Image.[1-10,12,14,20-40].jpg&lt;/font&gt;. This will return frames 1-10, skip frame 11, return 12, skip 13, return 14 and display frames 20-40.&lt;br&gt;&lt;br&gt;And if you don't want specific characters to be returned, use the following syntax: [^bgv].&lt;br&gt;&lt;br&gt;Combining the examples above: if you want to match a file starting with the letters a-c or x-z, with three miscellaneous characters in the middle, ending with a three-digit number at the end, you would type &lt;font face=&quot;Courier New&quot;&gt;ls [a-cx-z]???[0-9][0-9][0-9].*&lt;/font&gt;. As you can see, it gets complicated pretty quickly.&lt;br&gt;&lt;br&gt;But imagine if you had to search through and move or copy those files manually. It would be time-consuming, tedious and prone to human error. The command line comes into its own when you want to perform operations on a large number of files at once.&lt;br&gt;&lt;br&gt;Editors can get away with not knowing this (although it can be very useful for them to know) but it is required knowledge for anyone who wants to get into visual effects. &lt;br&gt;&lt;br&gt;I had originally planned to cover permissions here but I'm going to move it to the next article because I went into a lot of detail and it's too large to add on the end of this one. I'd much rather delay it than miss out information.&lt;br&gt;&lt;br&gt;So next time I will be covering file permissions, symbolic links and opening, viewing and saving text files.</description>
      <pubDate>Mon, 19 Jan 2009 10:26:29 MST</pubDate>
      <guid>http://www.digitalrebellion.com/blog/posts/getting_to_know_the_terminal_part_2_more_file_operations.html</guid>
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      <title>Vue 7 xStream and Infinite shipping now</title>
      <link>http://www.digitalrebellion.com/blog/posts/vue_7_xstream_and_infinite_shipping_now.html</link>
      <description>e-on Software today released &lt;a href=&quot;http://www.e-onsoftware.com/products/vue/vue_7_xstream/&quot;&gt;Vue 7 xStream&lt;/a&gt; and &lt;a href=&quot;http://www.e-onsoftware.com/products/vue/vue_7_infinite/&quot;&gt;Vue 7 Infinite&lt;/a&gt;. Vue is a 3D landscape generation product that has been used on many features including Pirates of the Caribbean 2 and 3. Infinite is the stand-alone version and xStream integrates fully into 3D modeling packages such as Maya and Cinema 4D.&lt;br&gt;&lt;br&gt;The best feature in my opinion is the Ecosystem technology. This allows you to change a few parameters and automatically create a forest or some grassland or a desert, complete with random plants and rocks. Each object is varied slightly to give the impression that each rock and tree is completely unique. This makes it very realistic. It can also be used for other tasks, such as the vast robot army in the Vue 7 trailer. &lt;br&gt;&lt;br&gt;Vue 7 takes this even further with Ecosystem III, which intelligently places objects according to the shape of the terrain. For example, it places fewer trees on a slope than on a flat area, as they would grow in reality.  You can also create dynamic Ecosystems that stretch into the horizon without slowing your machine to a crawl. The Ecosystem Painter gives you precise control over your Ecosystem.&lt;br&gt;&lt;br&gt;What's great about Vue is just how much you get &quot;for free&quot;. If you add an Ecosystem to your terrain and then create some global wind, the plants will animate realistically with no input from you. Animating the sun and clouds creates realistic shadows on the terrain below.&lt;br&gt;&lt;br&gt;There's also Solid Growth IV which minimizes flicker on far-off vegetation, the ability to render 360 degree panoramas (I love this), and something I've been waiting for - a water editor. Water was always pretty realistic but now you have a lot more control. You can now import camera tracking information from Boujou, MatchMover and SynthEyes (but not PFTrack it would seem) which is a big bonus. &lt;br&gt;&lt;br&gt;Finally, it incorporates a new OpenGL engine that can render up to 4 times faster and the application has been optimized to take full advantage of multi-core systems.&lt;br&gt;&lt;br&gt;e-on has released a cool &lt;a href=&quot;http://www.e-onsoftware.com/products/vue/vue_7_infinite/v7i_video_layout.php&quot;&gt;trailer&lt;/a&gt; showing what Vue 7 can do. Well worth checking out.</description>
      <pubDate>Tue, 04 Nov 2008 13:30:09 MST</pubDate>
      <guid>http://www.digitalrebellion.com/blog/posts/vue_7_xstream_and_infinite_shipping_now.html</guid>
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      <title>Escape Studios delivers online CG learning tool</title>
      <link>http://www.digitalrebellion.com/blog/posts/escape_studios_delivers_online_cg_learning_tool.html</link>
      <description>I just received this in my inbox. Escape Studios, a London-based visual effects facility well known for its excellent CG courses, are now offering &lt;a href=&quot;http://www.escapestudios.com/en_GB/school/online-courses.html&quot;&gt;a system to study various CG courses via the internet&lt;/a&gt;. Previously the barriers to their courses were that you had to take the course in London (and if you're not a citizen, visas complicate things) and that you had to commit a period of several months to the course. You can now learn from anywhere in the world, at any time and take as much time as you like to complete the course.&lt;br&gt;&lt;br&gt;The courses take the form of HD video tutorials and they are currently offering Maya Core (an introductory course) and Renderman as course options. Maya Core is 1,999 GBP (around $3,500 at today's exchange rate) but each module is available separately for 400 GBP (~$700). Renderman Freelance (for individuals) is $995, Renderman Commercial (for companies) is $3,995 and Renderman Education (for schools) is $3,995. Renderman certification is also available for an additional $100.&lt;br&gt;&lt;br&gt;With over 600 videos for the Maya Core course alone, it looks incredibly detailed. Should you run into problems, you can ask an instructor a question or seek help from Escape's online community. They are offering a demo area with 2.5 hours worth of footage for free (after registration) which is definitely worth a look.&lt;br&gt;&lt;br&gt;And if you're looking for work in the visual effects industry, I fully recommend their &lt;a href=&quot;http://www.escapestudios.com/en_GB/jobs.html&quot;&gt;job site&lt;/a&gt;. It's UK-centric but they are now starting to branch out into other countries.</description>
      <pubDate>Mon, 08 Sep 2008 15:28:14 MDT</pubDate>
      <guid>http://www.digitalrebellion.com/blog/posts/escape_studios_delivers_online_cg_learning_tool.html</guid>
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      <title>After Effects CS4 to drop PowerPC support</title>
      <link>http://www.digitalrebellion.com/blog/posts/after_effects_cs4_to_drop_powerpc_support.html</link>
      <description>There's a post on the &lt;a href=&quot;http://blogs.adobe.com/keyframes/2008/08/after_effects_cs4_mac_powerpc.html&quot;&gt;Keyframes&lt;/a&gt; blog (the official Adobe blog of the AE product manager, Michael Coleman) stating that due to limited time and resources, they have decided to drop PowerPC support in After Effects CS4 in favor of adding new features for Intel users.&lt;br&gt;&lt;br&gt;&lt;div class=&quot;quote&quot;&gt;By focusing on Intel Macs, we save a huge amount of engineering and testing time. This means that we will be able to complete more features for a larger group of customers and deliver the best release possible. Plus, some CS4 technology is so new that it never existed on PowerPC Macs. &lt;/div&gt;&lt;br&gt;&lt;br&gt;So After Effects CS3 is the last Universal Binary version so if you still have a PPC Mac, you'll have to buy it before the new one goes on sale (which is a bit tricky because a release date hasn't been announced). It should be noted that this only applies to After Effects and not Photoshop or the other apps but it's obvious that they will all go that way eventually.&lt;br&gt;&lt;br&gt;I don't see this as a major issue as the number of Intel users is currently very large and will get even larger by the time CS4 is released. It's a shame for people with old PPC machines still kicking around (me) though, and it's reducing the resale value of the older machines. Universal Binaries were such a great idea but to companies who also develop for Windows and have very large codebases, it unfortunately makes more sense to make Intel-only versions.</description>
      <pubDate>Sun, 17 Aug 2008 02:10:23 MDT</pubDate>
      <guid>http://www.digitalrebellion.com/blog/posts/after_effects_cs4_to_drop_powerpc_support.html</guid>
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      <title>&quot;How the West Was Won&quot; restoration</title>
      <link>http://www.digitalrebellion.com/blog/posts/how_the_west_was_won_restoration.html</link>
      <description>The BBC has an interesting &lt;a href=&quot;http://news.bbc.co.uk/1/hi/programmes/click_online/7525143.stm&quot;&gt;article&lt;/a&gt; detailing the on-going process of restoring the Oscar-winning 1962 John Wayne epic &lt;i&gt;How the West Was Won&lt;/i&gt;. &lt;br&gt;&lt;br&gt;This movie posed particular challenges because it was printed for Cinerama release, which meant that there were three different film rolls playing through three different projectors at the same time. Then add to that the fact that each film roll had deteriorated differently (often with physical warping and buckling of the film) - there is a real challenge.</description>
      <pubDate>Sat, 26 Jul 2008 15:04:39 MDT</pubDate>
      <guid>http://www.digitalrebellion.com/blog/posts/how_the_west_was_won_restoration.html</guid>
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      <title>Houdini coming to OS X</title>
      <link>http://www.digitalrebellion.com/blog/posts/houdini_coming_to_os_x.html</link>
      <description>&lt;a href=&quot;http://www.sidefx.com/index.php?option=com_content&amp;task=view&amp;id=1021&amp;Itemid=270&quot;&gt;Houdini&lt;/a&gt;, the nodal 3D modeling application used on many movies today, is finally coming to OS X. Side Effects has released a beta compatible with OS X (&lt;b&gt;64-bit Leopard&lt;/b&gt;), Windows and Linux. &lt;br&gt;&lt;br&gt;Houdini is unique in that it combines a 3D modeling application with a nodal interface, giving you much greater flexibility and allowing you to use the industry-standard interface used for a large number of visual effects applications. I have not used it myself but I will definitely be checking it out.&lt;br&gt;&lt;br&gt;Four editions available:&lt;br&gt;1. Free Apprentice edition with watermarked output&lt;br&gt;2. Non-watermarked Apprentice HD for $99&lt;br&gt;3. Houdini Escape for $1995&lt;br&gt;4. Houdini Master (Escape but with particles, dynamics, cloth, etc) $7995&lt;br&gt;&lt;br&gt;There is also a Batch edition for render farms for $1495.&lt;br&gt;&lt;br&gt;Right now, only Apprentice and Apprentice HD &lt;a href=&quot;http://www.sidefx.com/index.php?option=com_download&amp;task=apprentice&amp;Itemid=89&amp;Itemid=277&quot;&gt;are available&lt;/a&gt; but the rest will be released on July 15th.</description>
      <pubDate>Tue, 17 Jun 2008 00:33:30 MDT</pubDate>
      <guid>http://www.digitalrebellion.com/blog/posts/houdini_coming_to_os_x.html</guid>
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      <title>Autodesk acquires Realviz</title>
      <link>http://www.digitalrebellion.com/blog/posts/autodesk_acquires_realviz.html</link>
      <description>This is very interesting. Autodesk (Maya, 3ds Max, AutoCAD, flint, flame, Lustre.... the list goes on) has &lt;a href=&quot;http://www.fxguide.com/qt/269&quot;&gt;just acquired the assets&lt;/a&gt; of Realviz. Realviz Stitcher (for combining multiple images into panoramas) and ImageModeler (creating 3D models from still images) are very popular in the visual effects industry and have been used on several high-profile features such as Harry Potter and the Goblet of Fire.&lt;br&gt;&lt;br&gt;A quick visit to &lt;a href=&quot;http://www.realviz.com&quot;&gt;Realviz's site&lt;/a&gt; reveals that its products have already been Autodesk-branded. I see this acquisition as a good thing because it is clear that the purchase is not a defensive move and that Autodesk does genuinely want to develop the products further. I would particularly like to see Movimento, ImageModeler and MatchMover incorporated into Maya in one form or another.&lt;br&gt;&lt;br&gt;Autodesk also &lt;a href=&quot;http://www.studiodaily.com/main/news/9463.html&quot;&gt;announced today&lt;/a&gt; that it had completed the acquisition of Kynogon, makers of Kynapse artificial intelligence software.&lt;br&gt;&lt;br&gt;&lt;b&gt;Update:&lt;/b&gt; VFXWorld has an &lt;a href=&quot;http://www.vfxworld.com/?atype=articles&amp;format=rss&amp;id=3634&quot;&gt;exclusive interview&lt;/a&gt; with Marc Petit, Autodesk's SVP about the acquisitions. He confirms that the products will be integrated into existing product offerings such as Maya but will also be available separately.&lt;br&gt;&lt;br&gt;&lt;div class=&quot;quote&quot;&gt;&lt;i&gt;&quot;We are seeing some fundamental changes in the way movies, television programs and games are produced. Being able to gather 3D data from 2D material can help at many stages of the production process. We see it in pre-visualization, where it's easy to build 3D environments or virtual sets by stitching pictures together or derive 3D models very quickly from set photos using image-based modeling. Games now require a lot of facial animation. Animators can rough out facial animations using a webcam and optical motion capture. Adding assist cameras on location to capture scenes from multiple points of view is a good insurance policy for post-production. Of course, you can extract camera moves to enrich the post-production process but you can also rebuild sets in 3D from these multiple points of view. Multiple cameras enable optical motion capture of actors in non-intrusive ways without the need for suits or dedicated stages. The performance of an actor can then be modified or augmented during the post-production process using regular 3D tools such as Maya or Flame. Moreover, combining all of these technologies with spatial image-based lighting allows for highly realistic integration of CG elements with live action. We believe that weaving these technologies and products more tightly into our existing portfolio should lead to some interesting new capabilities and will provide for a more efficient production environment.&quot;&lt;/i&gt;&lt;/div&gt;</description>
      <pubDate>Wed, 07 May 2008 14:49:01 MDT</pubDate>
      <guid>http://www.digitalrebellion.com/blog/posts/autodesk_acquires_realviz.html</guid>
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      <title>2008 VES winners</title>
      <link>http://www.digitalrebellion.com/blog/posts/2008_ves_winners.html</link>
      <description>These are the winners of the 2008 Visual Effects Society Awards.&lt;br&gt;&lt;br&gt;&lt;b&gt;&lt;u&gt;Outstanding Visual Effects in a Visual Effects Driven Motion Picture&lt;/u&gt;&lt;/b&gt;&lt;br&gt;&lt;b&gt;Transformers&lt;/b&gt; - Scott Farrar, Shari Hanson, Russel Earl, Scott Benza&lt;br&gt;&lt;br&gt;&lt;b&gt;&lt;u&gt;Outstanding Supporting Visual Effects in a Motion Picture&lt;/u&gt;&lt;/b&gt;&lt;br&gt;&lt;b&gt;Ratatouille&lt;/b&gt; - Michael Fong, Apurva Shah, Christine Waggoner, Michael Fu&lt;br&gt;&lt;br&gt;&lt;b&gt;&lt;u&gt;Outstanding Visual Effects in a Broadcast Miniseries, Movie or Special&lt;/u&gt;&lt;/b&gt;&lt;br&gt;&lt;b&gt;Battlestar Galactica&lt;/b&gt; - Razor Mike Gibson, Gary Hutzel, Sean Jackson, Pierre Drolet&lt;br&gt;&lt;br&gt;&lt;b&gt;&lt;u&gt;Outstanding Visual Effects in a Broadcast Series&lt;/u&gt;&lt;/b&gt;&lt;br&gt;&lt;b&gt;Fight for Life (Episode 4)&lt;/b&gt; - Nicola Instone, Marco Iozzi, Matt Chandler&lt;br&gt;&lt;br&gt;&lt;b&gt;&lt;u&gt;Outstanding Supporting Visual Effects in a Broadcast Program&lt;/u&gt;&lt;/b&gt;&lt;br&gt;&lt;b&gt;Rome (Series 2 Episode 6 &quot;Philippi&quot;)&lt;/b&gt; - James Madigan, Barrie Hemsley, Duncan Kinnard, Gary Broznich&lt;br&gt;&lt;br&gt;&lt;b&gt;&lt;u&gt;Outstanding Visual Effects in a Commercial&lt;/u&gt;&lt;/b&gt;&lt;br&gt;&lt;b&gt;Smirnoff Sea&lt;/b&gt; - William Bartlett, Scott Griffin, Dan Seddon, David Mellor&lt;br&gt;&lt;br&gt;&lt;b&gt;&lt;u&gt;Best Single Visual Effect of the Year&lt;/u&gt;&lt;/b&gt;&lt;br&gt;&lt;b&gt;Transformers (Desert Highway Sequence)&lt;/b&gt; - Scott Farrar, Shari Hanson, Shawn Kelly, Michael Jamieson&lt;br&gt;&lt;br&gt;&lt;b&gt;&lt;u&gt;Outstanding Real Time Visuals in a Video Game&lt;/u&gt;&lt;/b&gt;&lt;br&gt;&lt;b&gt;Halo 3&lt;/b&gt; - Marcus Lehto, Jonty Barnes, Stephen Scott, CJ Cowan&lt;br&gt;&lt;br&gt;&lt;b&gt;&lt;u&gt;Outstanding Pre-Rendered Visuals in a Video Game&lt;/u&gt;&lt;/b&gt;&lt;br&gt;&lt;b&gt;World of Warcraft: The Burning Crusade (Cinematic Intro)&lt;/b&gt; - Jeff Chamberlain, Scott Abeyta&lt;br&gt;&lt;br&gt;&lt;b&gt;&lt;u&gt;Outstanding Visual Effects in a Special Venue Project&lt;/u&gt;&lt;/b&gt;&lt;br&gt;&lt;b&gt;Sea Monsters&lt;/b&gt; - Sean Phillips, Jack Geist, Robin Aristorenas, Mark Dubeau&lt;br&gt;&lt;br&gt;&lt;b&gt;&lt;u&gt;Outstanding Animated Character in a Live Action Motion Picture&lt;/u&gt;&lt;/b&gt;&lt;br&gt;&lt;b&gt;Pirates of The Caribbean: At World's End (Davy Jones)&lt;/b&gt; - Hal Hickel, Marc Chu, Jakub Pistecky, Maia Kayser&lt;br&gt;&lt;br&gt;&lt;b&gt;&lt;u&gt;Outstanding Animated Character in an Animated Motion Picture&lt;/u&gt;&lt;/b&gt;&lt;br&gt;&lt;b&gt;Ratatouille (Colette)&lt;/b&gt; - Janeane Garofalo, Jaime Landes, Sonoko Konishi , Paul Aichele&lt;br&gt;&lt;br&gt;&lt;b&gt;&lt;u&gt;Outstanding Animated Character in a Live Action Broadcast Program or Commercial&lt;/u&gt;&lt;/b&gt;&lt;br&gt;&lt;b&gt;Chemical Brothers - Salmon Dance (Fatlip shots)&lt;/b&gt; - Nicklas Andersson, Mike Mellor, Sylvain Marc, Florent DeLa Taille&lt;br&gt;&lt;br&gt;&lt;b&gt;&lt;u&gt;Outstanding Effects in an Animated Motion Picture&lt;/u&gt;&lt;/b&gt;&lt;br&gt;&lt;b&gt;Ratatouille (Food)&lt;/b&gt; - Jon Reisch, Jason Johnston, Eric Froemling, Tolga Goktekin&lt;br&gt;&lt;br&gt;&lt;b&gt;&lt;u&gt;Outstanding Created Environment in a Live Action Motion Picture&lt;/u&gt;&lt;/b&gt;&lt;br&gt;&lt;b&gt;Pirates of the Caribbean: At World's End (The Maelstrom)&lt;/b&gt; - Frank Losasso Petterson, Paul Sharpe, Joakim Arnesson, David Meny&lt;br&gt;&lt;br&gt;&lt;b&gt;&lt;u&gt;Outstanding Created Environment in a Live Action Broadcast Program or Commercial&lt;/u&gt;&lt;/b&gt;&lt;br&gt;&lt;b&gt;Bury My Heart at Wounded Knee (002_05)&lt;/b&gt; - Phi Tran, Matthew Lee, Martin Hilke, Andrew Roberts&lt;br&gt;&lt;br&gt;&lt;b&gt;&lt;u&gt;Outstanding Models or Miniatures in a Motion Picture&lt;/u&gt;&lt;/b&gt;&lt;br&gt;&lt;b&gt;Transformers&lt;/b&gt; - Dave Fogler , Ron Woodall , Alex Jaeger, Brian Gernand&lt;br&gt;&lt;br&gt;&lt;b&gt;&lt;u&gt;Outstanding Compositing in a Motion Picture&lt;/u&gt;&lt;/b&gt;&lt;br&gt;&lt;b&gt;Transformers&lt;/b&gt; - Pat Tubach , Beth D'Amato , Todd Vaziri , Mike Conte&lt;br&gt;&lt;br&gt;&lt;b&gt;&lt;u&gt;Outstanding Compositing in a Broadcast Program or Commercial&lt;/u&gt;&lt;/b&gt;&lt;br&gt;&lt;b&gt;Nike - Leave Nothing&lt;/b&gt; - James Allen, Rob Trent&lt;br&gt;&lt;br&gt;&lt;b&gt;&lt;u&gt;Outstanding Special Effects in a Motion Picture&lt;/u&gt;&lt;/b&gt;&lt;br&gt;&lt;b&gt;Harry Potter and the Order of the Phoenix&lt;/b&gt; - John Richardson, Stephen Hamilton, Richard Farns, Stephen Hutchinson&lt;br&gt;&lt;br&gt;&lt;b&gt;&lt;u&gt;Outstanding Special Effects in a Broadcast Program or Commercial&lt;/u&gt;&lt;/b&gt;&lt;br&gt;&lt;b&gt;Actively Safe - Lexus Hydrant&lt;/b&gt; - Dave Peterson, Anthony De La Cruz&lt;br&gt;&lt;br&gt;[via &lt;a href=&quot;http://www.fxguide.com/qt/235&quot;&gt;fxguide&lt;/a&gt;]</description>
      <pubDate>Mon, 11 Feb 2008 12:10:59 MST</pubDate>
      <guid>http://www.digitalrebellion.com/blog/posts/2008_ves_winners.html</guid>
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    <item>
      <title>Man creates feature film visual effects in his bedroom</title>
      <link>http://www.digitalrebellion.com/blog/posts/man_creates_feature_film_visual_effects_in_his_bedroom.html</link>
      <description>I love stories like this. Similar to my previous post about the &lt;a href=&quot;http://www.digitalrebellion.com/blog.php?blog=1&amp;post=131&quot;&gt;recreation of the Omaha Beach landings using only three actors&lt;/a&gt;, Gareth Edwards directed and single-handedly created 250 effects shots in his bedroom for the HD feature film &quot;Atilla the Hun&quot;.&lt;br&gt;&lt;br&gt;His toolkit was Adobe After Effects and Photoshop, and he averaged 2 shots a day over a period of 5 months. It shows that epic movies can be created on a budget with a limited cast and crew, and still hold up to their considerably more expensive brethren. Ok, this guy is a professional visual effects artist, but it shows that it is possible to create high-quality effects with relatively inexpensive software and hardware.&lt;br&gt;&lt;br&gt;It will be broadcast on the BBC on February 13th. It will be broadcast on the Discovery Channel in the USA at a later date that has not been set yet. Here is a trailer to whet your appetite:&lt;br&gt;&lt;object width=&quot;425&quot; height=&quot;373&quot;&gt;&lt;param name=&quot;movie&quot; value=&quot;http://www.youtube.com/v/IUT10dZY5OI&amp;rel=0&amp;border=1&quot;&gt;&lt;/param&gt;&lt;param name=&quot;wmode&quot; value=&quot;transparent&quot;&gt;&lt;/param&gt;&lt;embed src=&quot;http://www.youtube.com/v/IUT10dZY5OI&amp;rel=0&amp;border=1&quot; type=&quot;application/x-shockwave-flash&quot; wmode=&quot;transparent&quot; width=&quot;425&quot; height=&quot;373&quot;&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br&gt;&lt;br&gt;I found this on &lt;a href=&quot;http://www.fxguide.com/article463.html&quot;&gt;FXGuide&lt;/a&gt;, which has some nice before-and-after pics and an audio interview with Edwards.</description>
      <pubDate>Mon, 04 Feb 2008 16:48:08 MST</pubDate>
      <guid>http://www.digitalrebellion.com/blog/posts/man_creates_feature_film_visual_effects_in_his_bedroom.html</guid>
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    <item>
      <title>List of video formats supporting alpha channels</title>
      <link>http://www.digitalrebellion.com/blog/posts/list_of_video_formats_supporting_alpha_channels.html</link>
      <description>I had a request for this list, so here it is. It is a list of popular video formats that support &lt;a href=&quot;http://www.digitalrebellion.com/glossary.htm#alpha%20channel&quot;&gt;alpha&lt;/a&gt; (transparency) channels. It also includes a few image formats that are used for video work, like TIFF.&lt;br&gt;&lt;br&gt;I may have missed a couple, so let me know in the comments.&lt;br&gt;&lt;br&gt;&lt;center&gt;&lt;table border=&quot;1&quot; cellpadding=&quot;5&quot; cellspacing=&quot;5&quot;&gt;&lt;th align=&quot;left&quot;&gt;File Format&lt;/th&gt;&lt;th align=&quot;left&quot;&gt;Maximum Alpha Bit-Depth&lt;/th&gt;&lt;tr&gt;&lt;td&gt;Apple Animation&lt;/td&gt;&lt;td&gt;8-bit&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Avid Meridien Compressed&lt;/td&gt;&lt;td&gt;8-bit&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Avid Meridien Uncompressed&lt;/td&gt;&lt;td&gt;8-bit&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Cineon&lt;/td&gt;&lt;td&gt;16-bit&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;DPX&lt;/td&gt;&lt;td&gt;16-bit&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Maya IFF&lt;/td&gt;&lt;td&gt;32-bit&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;OpenEXR&lt;/td&gt;&lt;td&gt;32-bit&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;PNG&lt;/td&gt;&lt;td&gt;16-bit&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;RLA&lt;/td&gt;&lt;td&gt;32-bit&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;RPF&lt;/td&gt;&lt;td&gt;32-bit&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;SGI&lt;/td&gt;&lt;td&gt;16-bit&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;SGI RAW&lt;/td&gt;&lt;td&gt;16-bit&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Targa (TGA)&lt;/td&gt;&lt;td&gt;8-bit&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;TIFF&lt;/td&gt;&lt;td&gt;32-bit&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;/center&gt;</description>
      <pubDate>Sat, 02 Feb 2008 09:14:52 MST</pubDate>
      <guid>http://www.digitalrebellion.com/blog/posts/list_of_video_formats_supporting_alpha_channels.html</guid>
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    <item>
      <title>Workarounds for the QuickTime 7.4 rendering issues in After Effects</title>
      <link>http://www.digitalrebellion.com/blog/posts/workarounds_for_the_quicktime_7.4_rendering_issues_in_after_effects.html</link>
      <description>I have heard &lt;a href=&quot;http://prolost.blogspot.com/2008/01/thanks-again-apple.html&quot;&gt;claims&lt;/a&gt; that it is caused by DRM and I have heard claims that it is just a case of &lt;a href=&quot;http://www.hdforindies.com/2008/01/after-effects-users-dont-install-qt-74.html#c5800927839807432709&quot;&gt;adjusting a preference&lt;/a&gt;.&lt;br&gt;&lt;br&gt;The preference in question is the &lt;a href=&quot;http://www.digitalrebellion.com/blog.php?blog=1&amp;post=139&quot;&gt;&quot;Show legacy encoders&quot;&lt;/a&gt; option. Unfortunately I can't test this out myself as I don't have the CS3 version of AE and I wouldn't really want to install QT 7.4 even if I did. However, people are reporting that adjusting this preference makes no difference. I would imagine that this is correct, as the option simply shows and hides &lt;a href=&quot;http://www.digitalrebellion.com/glossary.htm#encode&quot;&gt;encoders&lt;/a&gt; in the QuickTime menus.&lt;br&gt;&lt;br&gt;This problem only affects sequences longer than 9:59 (I have also heard 9:57 but it doesn't make much difference) in length. If you are exporting sequences shorter than this, you will not be affected.&lt;br&gt;&lt;br&gt;The bug only affects QuickTime exports. A workaround is to export to an image sequence (I recommend &lt;a href=&quot;http://www.digitalrebellion.com/glossary.htm#tiff&quot;&gt;TIFFs&lt;/a&gt;). Final Cut Pro doesn't work well with image sequences and it will really slow down your timeline, so I recommend then converting the images to a movie in QuickTime.&lt;br&gt;&lt;br&gt;To do this, fire up QuickTime and go to File &gt; Open Image Sequence. Choose the &lt;b&gt;first frame&lt;/b&gt; of the sequence and click Open. Select your desired frame rate and click Ok.&lt;br&gt;&lt;br&gt;You now have two options: you can go to File &gt; Save As and save it as a self-contained movie or the second option is to go to File  &gt; Export and choose an export format. The former will make no changes to the quality of the images and the second one will recompress it to a given format (such as &lt;a href=&quot;http://www.digitalrebellion.com/glossary.htm#dv&quot;&gt;DV&lt;/a&gt;). The latter option is recommended if you are placing it in a Final Cut Pro sequence, as it will not require rendering if you match the sequence settings.&lt;br&gt;&lt;br&gt;This workaround can be applied to any application that is having difficulties with the latest QuickTime update.</description>
      <pubDate>Thu, 24 Jan 2008 01:37:55 MST</pubDate>
      <guid>http://www.digitalrebellion.com/blog/posts/workarounds_for_the_quicktime_7.4_rendering_issues_in_after_effects.html</guid>
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    <item>
      <title>After Effects 8.0.2 released</title>
      <link>http://www.digitalrebellion.com/blog/posts/after_effects_8.0.2_released.html</link>
      <description>Adobe has &lt;a href=&quot;http://www.adobe.com/support/downloads/detail.jsp?ftpID=3834&quot;&gt;released&lt;/a&gt; a new patch for Macintosh After Effects users. This patch allows you to natively import and work with Panasonic P2 data, and adds Mac OS X 10.5 Leopard support.&lt;br&gt;&lt;br&gt;More details of bug fixes are available &lt;a href=&quot;http://kb.adobe.com/selfservice/viewContent.do?externalId=kb403043&amp;sliceId=2&quot;&gt;here&lt;/a&gt;.&lt;br&gt;&lt;br&gt;This does not, unfortunately, fix the &lt;a href=&quot;http://www.digitalrebellion.com/blog.php?blog=1&amp;post=138&quot;&gt;QuickTime 7.4 rendering issues&lt;/a&gt;, although Adobe are &lt;a href=&quot;http://blogs.adobe.com/keyframes/2008/01/dont_update_to_quicktime_74.html&quot;&gt;&quot;working with Apple to resolve the problem&quot;&lt;/a&gt;. </description>
      <pubDate>Tue, 22 Jan 2008 17:03:25 MST</pubDate>
      <guid>http://www.digitalrebellion.com/blog/posts/after_effects_8.0.2_released.html</guid>
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    <item>
      <title>QuickTime 7.4 causes issues with After Effects</title>
      <link>http://www.digitalrebellion.com/blog/posts/quicktime_7.4_causes_issues_with_after_effects.html</link>
      <description>After some users found problems with QuickTime 7.3, some are &lt;a href=&quot;http://discussions.apple.com/message.jspa?messageID=6353091#6353091&quot;&gt;reporting issues with 7.4&lt;/a&gt; as well.&lt;br&gt;&lt;br&gt;The QT 7.3 update &lt;a href=&quot;http://www.digitalrebellion.com/blog.php?blog=1&amp;post=115&quot;&gt;broke non-current versions of Final Cut Pro&lt;/a&gt;, causing log and capture dropouts among other things. If you were hoping the latest update fixes the problems caused by the previous patch, I'm afraid you are out of luck. You will need to downgrade to QT 7.2.&lt;br&gt;&lt;br&gt;Additionally, After Effects users are &lt;a href=&quot;http://forums.creativecow.net/thread/2/925464#925470&quot;&gt;reporting&lt;/a&gt; that version 7.4 is causing rendering issues for them. They are finding that AE will stop rendering after exactly 10 minutes with the message &quot;After Effects error: opening movie - you do not have permission to open this file (-54)&quot;. The only solution so far is to downgrade back to QT 7.2 or 7.3.1 or wait for Adobe or Apple to issue a patch. Windows users have been reporting these issues as well, and the issue seems to affect widespread versions of AE.&lt;br&gt;&lt;br&gt;There is a &lt;a href=&quot;http://discussions.apple.com/message.jspa?messageID=6334637#6334637&quot;&gt;post&lt;/a&gt; on Apple's support boards that gives a way of &quot;hacking&quot; QuickTime back to 7.2 by installing 7.3 or 7.4 and then copying over the old 7.2 files. This is a quick and dirty way of doing it but &lt;b&gt;I would not advise it&lt;/b&gt;. Final Cut Pro is a professional and complex application and for best results, I recommend backing up your files and performing a complete Erase and Install. This creates the most stable environment for running the software. You do not want it to fail at an important moment, particularly if you make your living from using it. Remember not to reinstall QuickTime 7.4 again afterwards!  &lt;br&gt;&lt;br&gt;&lt;b&gt;Always remember the Golden Rule: Don't install updates on a production machine unless you have a way of quickly getting everything back to normal (such as a &lt;a href=&quot;http://www.digitalrebellion.com/blog.php?blog=1&amp;post=114&quot;&gt;clone&lt;/a&gt;), and DEFINITELY don't install anything in the middle of a project.&lt;/b&gt;&lt;br&gt;&lt;br&gt;&lt;b&gt;Update:&lt;/b&gt; Some After Effects users are coping by rendering out their sequences in 10 minute segments, putting them together in Final Cut Pro and then exporting them as one movie clip. Obviously this significantly increases the total rendering time and you should make allowances for the extra time burden.&lt;br&gt;&lt;br&gt;&lt;b&gt;Update #2:&lt;/b&gt; Apparently, this issue also affects Cinema 4D and is related to an update in QuickTime's Digital Rights Management (DRM) code. Presumably this is a conflict with code designed to prevent people from copying or distributing iTunes-rented movies.</description>
      <pubDate>Thu, 17 Jan 2008 10:07:15 MST</pubDate>
      <guid>http://www.digitalrebellion.com/blog/posts/quicktime_7.4_causes_issues_with_after_effects.html</guid>
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    <item>
      <title>Cinital Previzion Advanced 3D Virtual Set System</title>
      <link>http://www.digitalrebellion.com/blog/posts/cinital_previzion_advanced_3d_virtual_set_system.html</link>
      <description>CinemaTech has an &lt;a href=&quot;http://cinematech.blogspot.com/2008/01/cinitals-new-take-on-green-screen-tech.html&quot;&gt;article&lt;/a&gt; about a startup company called &lt;a href=&quot;http://www.cinital.com/&quot;&gt;Cinital&lt;/a&gt; that has developed a 3D keying system for virtual sets. This part is not new, as I have used Serious Magic &lt;a href=&quot;http://www.adobe.com/products/creativesuite/production/ultra/&quot;&gt;Ultra 2&lt;/a&gt; (now owned by Adobe) in the past for previewing the key on-set using virtual sets and images. I would not use Ultra 2 for &lt;a href=&quot;http://www.digitalrebellion.com/compositing.htm&quot;&gt;compositing&lt;/a&gt; the final image as it did not offer nearly enough control over the final image, but this system looks like it offers plenty in that department.&lt;br&gt;&lt;br&gt;Where this system really shines, however, is in the &lt;a href=&quot;http://www.digitalrebellion.com/glossary.htm#tracking&quot;&gt;tracking&lt;/a&gt; system. I have not seen this anywhere else. You can move the camera about and rack focus from the foreground subject to the background and the virtual set will change accordingly. That is very time-consuming to perform in post production but this system does it in (almost) real-time. This is best illustrated by the video at the bottom of the &lt;a href=&quot;http://cinematech.blogspot.com/2008/01/cinitals-new-take-on-green-screen-tech.html&quot;&gt;CinemaTech link&lt;/a&gt;.&lt;br&gt;&lt;br&gt;There are no pricing details on their web site but unconfirmed sources state that it is around $85,000.&lt;br&gt;&lt;br&gt;[via &lt;a href=&quot;http://www.hdforindies.com/2008/01/cinematech-cinitals-new-take-on-green.html&quot;&gt;HDForIndies&lt;/a&gt;]</description>
      <pubDate>Wed, 09 Jan 2008 16:24:18 MST</pubDate>
      <guid>http://www.digitalrebellion.com/blog/posts/cinital_previzion_advanced_3d_virtual_set_system.html</guid>
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    <item>
      <title>Peter Jackson to create TinTin movie using performance capture</title>
      <link>http://www.digitalrebellion.com/blog/posts/peter_jackson_to_create_tintin_movie_using_performance_capture.html</link>
      <description>DreamWorks has acquired the rights to the classic comic series TinTin, about the faithful Belgian reporter and his dog Snowy. It will be a trilogy - Peter Jackson will be directing one of the movies, Steven Spielberg will be directing another, and the third director is currently unknown (unconfirmed reports suggest that if they can't find anyone, Spielberg and Jackson might co-direct it).&lt;br&gt;&lt;br&gt;Andy Serkis will be playing Captain Haddock in the film. I would imagine he would be good for this role considering he played a similar role as the gruff ship's cook in King Kong.&lt;br&gt;&lt;br&gt;The films will be visually faithful to the original cartoons, as they will be employing the latest &lt;a href=&quot;http://www.digitalrebellion.com/glossary.htm#performance%20capture&quot;&gt;performance capture&lt;/a&gt; technology to create a cartoon version of the film using real actors. This technique was most recently seen in the movie Beowulf, which is currently &lt;a href=&quot;http://www.digitalrebellion.com/blog.php?blog=1&amp;post=72&quot;&gt;in the running&lt;/a&gt; for a Visual Effects Academy Award.&lt;br&gt;&lt;br&gt;Serkis is no stranger to motion capture of course, having played Gollum in Lord of the Rings and Kong in King Kong, but this will be his first performance capture movie.&lt;br&gt;&lt;br&gt;[via &lt;a href=&quot;http://news.bbc.co.uk/2/hi/entertainment/7147598.stm&quot;&gt;BBC News&lt;/a&gt;]</description>
      <pubDate>Mon, 17 Dec 2007 13:51:39 MST</pubDate>
      <guid>http://www.digitalrebellion.com/blog/posts/peter_jackson_to_create_tintin_movie_using_performance_capture.html</guid>
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    <item>
      <title>15 movies to compete for Visual Effects Oscar</title>
      <link>http://www.digitalrebellion.com/blog/posts/15_movies_to_compete_for_visual_effects_oscar.html</link>
      <description>In an increasingly-digital age of filmmaking, the Visual Effects Academy Award is gaining in prominence. Not so long ago, only three or four titles would be considered but &lt;b&gt;15&lt;/b&gt; are being considered for the 2008 Academy Awards.&lt;br&gt;&lt;br&gt;The full list is:&lt;br&gt;&lt;ul&gt;&lt;li&gt;300&lt;/li&gt;&lt;li&gt;Beowulf&lt;/li&gt;&lt;li&gt;The Bourne Ultimatum&lt;/li&gt;&lt;li&gt;Enchanted&lt;/li&gt;&lt;li&gt;Fantastic Four: Rise of the Silver Surfer&lt;/li&gt;&lt;li&gt;Ghost Rider&lt;/li&gt;&lt;li&gt;The Golden Compass&lt;/li&gt;&lt;li&gt;Harry Potter and The Order of the Phoenix&lt;/li&gt;&lt;li&gt;I Am Legend&lt;/li&gt;&lt;li&gt;Live Free or Die Hard&lt;/li&gt;&lt;li&gt;Pirates of the Caribbean: At World's End&lt;/li&gt;&lt;li&gt;Spider Man 3&lt;/li&gt;&lt;li&gt;Sunshine&lt;/li&gt;&lt;li&gt;Transformers&lt;/li&gt;&lt;li&gt;The Water Horse&lt;/li&gt;&lt;/ul&gt;&lt;br&gt;&lt;br&gt;My money is on Spider Man 3, purely because of the Sandman sequences. Those are incredibly difficult to recreate in a computer. Another contender could be The Water Horse, although I think water interactions would be easier than sand interactions.&lt;br&gt;&lt;br&gt;[via &lt;a href='http://www.variety.com/article/VR1117976068.html?categoryid=1985&amp;cs=1'&gt;Variety&lt;/a&gt;]</description>
      <pubDate>Fri, 16 Nov 2007 03:53:10 MST</pubDate>
      <guid>http://www.digitalrebellion.com/blog/posts/15_movies_to_compete_for_visual_effects_oscar.html</guid>
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    <item>
      <title>Vue 6 xStream for Mac released</title>
      <link>http://www.digitalrebellion.com/blog/posts/vue_6_xstream_for_mac_released.html</link>
      <description>I've been waiting for this day for ages. The Windows version has been out for a while but the Mac one's only just come out. The standard version of Vue 6 has been out for a while for both platforms but I've been holding out for the xStream version.&lt;br&gt;&lt;br&gt;This software lets you create breathtaking 3D landscapes incredibly easily. It has a technology called Ecosystems that allows you to duplicate objects with random variations such as scaling, rotation, etc, making the objects look more natural. It can also change the densities of the objects based on the elevation of the ground they are on because in real life, trees get thinner as the ground gets higher. It has a lot of really great features that I won't go into now but they're listed in detail on e-on Software's Vue 6 page (not to be confused with eyeon Software). &lt;br&gt;&lt;br&gt;The xStream version takes that one step further by offering integration with your favorite 3D modeling package. Now you can create a complex atmosphere with sunlight and fog and integrate it seamlessly with your models.&lt;br&gt;&lt;br&gt;This software was used for Pirates of the Caribbean 2 (and probably 3 as well) and ILM have publicly endorsed the software, and that's a pretty big endorsement.&lt;br&gt;&lt;br&gt;They offer a free Personal Learning Edition for you to play around with, as well as some pretty cool movies on their site. I suggest you check them out because this software's pretty amazing.&lt;br&gt;&lt;br&gt;Trial page: &lt;a href=&quot;http://www.e-onsoftware.com/products/?page=try&quot;&gt;http://www.e-onsoftware.com/products/?page=try&lt;/a&gt;&lt;br&gt;Vue 6 xStream page plus videos: &lt;a href=&quot;http://www.e-onsoftware.com/products/vue/vue_6_xstream/&quot;&gt;http://www.e-onsoftware.com/products/vue/vue_6_xstream/&lt;/a&gt;&lt;br&gt;</description>
      <pubDate>Fri, 14 Sep 2007 18:31:32 MDT</pubDate>
      <guid>http://www.digitalrebellion.com/blog/posts/vue_6_xstream_for_mac_released.html</guid>
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