Digital Rebellion LogoBackground
Menu BarAboutServicesFilmographyResourcesRecruitmentMenu BarClient Login
ReflectionReflectionReflection

Staff Blogs

Jon Chappell

< Back to contents page Twitter Follow us on Twitter Facebook Like us on Facebook Browse categories RSS Global RSS feed More RSS feeds >

Autodesk acquires Realviz

This is very interesting. Autodesk (Maya, 3ds Max, AutoCAD, flint, flame, Lustre.... the list goes on) has just acquired the assets of Realviz. Realviz Stitcher (for combining multiple images into panoramas) and ImageModeler (creating 3D models from still images) are very popular in the visual effects industry and have been used on several high-profile features such as Harry Potter and the Goblet of Fire.

A quick visit to Realviz's site reveals that its products have already been Autodesk-branded. I see this acquisition as a good thing because it is clear that the purchase is not a defensive move and that Autodesk does genuinely want to develop the products further. I would particularly like to see Movimento, ImageModeler and MatchMover incorporated into Maya in one form or another.

Autodesk also announced today that it had completed the acquisition of Kynogon, makers of Kynapse artificial intelligence software.

Update: VFXWorld has an exclusive interview with Marc Petit, Autodesk's SVP about the acquisitions. He confirms that the products will be integrated into existing product offerings such as Maya but will also be available separately.

"We are seeing some fundamental changes in the way movies, television programs and games are produced. Being able to gather 3D data from 2D material can help at many stages of the production process. We see it in pre-visualization, where it's easy to build 3D environments or virtual sets by stitching pictures together or derive 3D models very quickly from set photos using image-based modeling. Games now require a lot of facial animation. Animators can rough out facial animations using a webcam and optical motion capture. Adding assist cameras on location to capture scenes from multiple points of view is a good insurance policy for post-production. Of course, you can extract camera moves to enrich the post-production process but you can also rebuild sets in 3D from these multiple points of view. Multiple cameras enable optical motion capture of actors in non-intrusive ways without the need for suits or dedicated stages. The performance of an actor can then be modified or augmented during the post-production process using regular 3D tools such as Maya or Flame. Moreover, combining all of these technologies with spatial image-based lighting allows for highly realistic integration of CG elements with live action. We believe that weaving these technologies and products more tightly into our existing portfolio should lead to some interesting new capabilities and will provide for a more efficient production environment."

Categories: Industry, Software, Visual Effects
Post ID: 256Posted Wednesday May 7 2008 2:49 PM


Bookmark with:
Delicious Digg reddit Facebook StumbleUpon
Add new comment
Name:
Email:
Message:
To prevent unwanted comments from spam-bots and other automated agents, please enter the code below:
Code:

Comments, suggestions, bug reports? Leave feedback%%PAGE_URL%%


Submit Cancel

If you would like a reply, please include your
email address.