Analysis Category

Thoughts on Final Cut Pro X 10.0.3

Today Apple released Final Cut Pro X 10.0.3 which offers several new features such as multicam and broadcast monitoring (beta) that were previously missing.

Looking through the details, it's hard to find anything that would appeal to consumers and it is clear that this is an attempt by Apple to appease at least some of the pros. My first reaction (and the reaction of a lot of people on Twitter) was that this was the version Apple should have released back in June.

Here are some of the features I found interesting:

  • Multicam - 64 angles are supported and lots of options for syncing, including PluralEyes-style analysis of the audio waveforms. In comparison, Adobe Premiere Pro supports 4 angles and Final Cut Pro 7 supports 128.
  • Media Relink - You can now reconnect to files, which is useful if you need to swap out VFX shots or FCPX for some reason loses the link. This really should have been a 1.0 feature.
  • XML 1.1 - As mentioned earlier on this blog, the previous version of FCPXML didn't support audio levels so you'd lose your levels if you transferred the project elsewhere. This is now supported in FCPXML 1.1, although it's worth noting that Apple's developer documentation still says XML is not a perfect copy and does not contain everything that a project file does.
  • Broadcast monitoring - Apple's description is vague about which devices are supported but today AJA released new drivers that support FCPX output from SDI. There is no word yet from Black Magic Design or Matrox but I would assume new drivers are coming soon. It's worth noting that broadcast monitoring is only supported on Lion.

That doesn't make it a perfect tool for the professional broadcast / film industries of course. I really can't see EDL support ever being added, nor support for broadcast tape capture. But over time I think this will matter less and less. Case in point: I'm working on a feature right now and was very surprised when the post house asked me to deliver the Final Cut Pro 7 project for grading / mixing instead of EDLs and OMF.

I think Apple is very much gambling on the future here and I am definitely considering looking into it for short form work.

Update: Larry Jordan offers more info on the differences between FCP7 and FCPX's multicam implementation. Thanks Larry!

FCP 7 would LINK up to 128 cameras in a multicam clip, however you could only view 16 of them. FCP X links and allows you to view up to 64 clips at once, by switching between up to four banks of 16 cameras each. Also, edits can be made in real-time or by positioning the playhead.

Posted by Jon Chappell on Tuesday January 31 2012 11:32 AM to Apple, Final Cut Studio, Analysis
2 comments Posted Permalink


18 features Adobe should borrow from Final Cut Pro 7

Apple's recent obsolescence of Final Cut Studio has forced a lot of us to reexamine which editing platform we want to use for future work. Ironically, Adobe Premiere Pro is a much easier transition for FCP 7 users than Final Cut Pro X due to its similar interface, support for old FCP projects and ability to use FCP's keyboard shortcuts.

The transition to Premiere is easier than any other NLE but there are lots of little things that I miss from Final Cut Pro. Here's a list of some of them, in no particular order.

1. Cutting on the fly

The Ctrl+V keyboard shortcut in Final Cut Pro can be used to make a cut on the timeline at the current playhead position. While Premiere also has a keyboard shortcut for cutting (Cmd+K), it pauses playback when it does so. There is no way to cut and continue playing.

2. Sixteen angles in a multiclip

Premiere Pro is limited only to four multicam angles.

3. Audio mixer affecting clip levels

Unlike Final Cut Pro, the audio mixer in Premiere doesn't work on a clip-by-clip basis. Every adjustment affects the entire track.

4. Multi-colored markers and marker lists

It took such a long time for colored markers to be introduced in Final Cut Pro 7 that I was sad to see them disappear in FCPX. Premiere needs this too.

Final Cut Pro can also export text-based marker lists, which is a great way of sending markers to another application. If Adobe were to implement this, I would also recommend they include a way of importing markers from a list, which Final Cut Pro unfortunately lacks.

5. Choosing attributes to paste

Like Final Cut Pro, Adobe Premiere has a useful Paste Attributes command. However, unlike FCP, this function does not allow you to specify which attributes you would like to paste - it just pastes everything. This is often not what you want.

6. Close Gap command

Ctrl-G in FCP can be used to easily close a gap in your timeline. There is no equivalent keyboard shortcut in Premiere to do this in one step.

Update: This one seems to have been misunderstood by a lot of people so I'll repeat it with additional emphasis: there is no way to do this in one step. There are many ways to do this in more than one step.

7. Multiple open projects

Only one project can be open at a time in Premiere. There is no way to refer back to another project without closing the first one.

8. Partial renders

When you cancel a render halfway through, Premiere discards the entire render file, unlike Final Cut Pro where the portion you rendered remains valid.

9. Pitch correction when using JKL keys

Using the JKL keys to navigate through media in Premiere can sometimes be tricky because the audio becomes high-pitched and difficult to understand.

10. No way to scroll tracks vertically with the scroll wheel

Scrolling your mouse vertically scrolls the Premiere Pro timeline horizontally. This is useful if your mouse is only capable of vertical scrolling, but if you have a trackpad or a mouse with a scroll ball, there is no way to scroll vertically to see extra tracks. There should at least be a preference for this behavior.

(FCP tip: if you have a mouse with a vertical scroll wheel only, hold down Cmd when scrolling and it will scroll horizontally.)

11. No through edits

There is no indicator icon to show a through edit. A through edit is a cut within a clip where the frames on either side of the cut are adjacent to each other. It appears to the viewer as if there is no cut at all, and in most cases it is unnecessary and should be removed.

12. No ability to search for clips to reconnect

When media goes offline, you can browse to the location of the file if you know where it is but there is no way to search your entire hard drive.

13. Tracks have to be selected when cutting clips onto the timeline

When inserting or overwriting a clip to the timeline in Final Cut Pro, the tracks that the video and audio will end up on are controlled by the buttons in the patch panel that are normally marked v1, a1 and a2. If you don't want to insert a track, click the button in the patch panel to disconnect it.

In Premiere things work differently. The patch panels AND the tracks need to be selected in order for this to work. If you want to insert video on video track 2 without any audio and have disconnected the A1 patch button, having an audio track selected will insert a blank space into that track. It seems redundant for patch buttons and audio tracks to need to be selected in order for this to work as expected when only patch buttons are needed in other NLEs.

Walter Biscardi gives a video overview of this problem here.

14. No timecode overlay

Final Cut Pro 7 finally brought us a long-requested timecode overlay window. While Premiere does show timecode in the Info window, this is not a direct equivalent.

15. No temporary snapping toggle

In Final Cut Pro 6.0.2 and higher, if you drag a clip and press the N key to toggle snapping, snapping will be switched on or off only for the duration of the drag. Once you let go of the clip, snapping reverts to its previous value. I found this feature very useful.

16. No function to mark audio peaks

Final Cut Pro can place markers on a clip whenever an audio peak occurs. There is no such function in Premiere.

17. No dupe detection

While you can view how many times an entire clip has been used, there is no way to see if a particular frame has been used more than once. This is crucial for film projects that will be having a negative cut.

18. Fewer options for clip markers than sequence markers

Sequence markers in Premiere Pro allow you to set a name, description, duration and various other options. Clip markers cannot be customized at all.

This is a list of things I think FCP does better than Premiere. In some cases, Premiere has no equivalent feature. In others, the feature exists but I feel it is lacking. None of these problems have prevented me from editing successfully with Premiere, but things would be smoother and certain workflows much easier if these features were present. I'm sure Adobe has been getting a lot of feedback from former FCP users and I have high hopes for CS6.

Sound off in the comments if you can think of any more things Adobe should borrow from Final Cut Pro.

Posted by Jon Chappell on Friday September 2 2011 4:24 PM to Final Cut Studio, Analysis, Adobe
20 comments Posted Permalink


5 great Lion features for editors

Mac OS X 10.7 Lion was released earlier today. I've heard a couple of people say they're not enthusiastic about it and, with features like Autosave and Launchpad, it's mainly geared at consumers. I completely disagree and here's my list of five features that are great for editors and video professionals (in no particular order).

AirDrop

Even in the 21st century, many people I know still use good old Sneakernet to distribute files between computers. People still use such a low-tech method of transferring files because the machines don't need to be networked to each other, there's no setup process and you're not opening yourself up to potential security issues (assuming the files and the drive are virus-free, of course).

AirDrop allows you to send files to people physically located nearby who are not necessarily on the same Wi-Fi network. When you want to send a file to someone, both of you click the AirDrop icon in the Finder sidebar and you then drag the file onto the person's name. If they accept the file, it is encrypted and sent directly to their Downloads folder.

You only appear to other users on the network if you have the AirDrop folder open. This provides greater privacy and security than having regular file sharing running constantly.

Lion Server and Xsan

Every Mac now has the potential to be a server for just $50, giving you a great deal of control over your system and the users that access it.

Lion now includes Xsan, a network file system popular with video editors. This used to cost $999 so it's a huge saving for large installations.

AV Foundation

Love it or loathe it, you can't deny that Final Cut Pro X is built on a great technical foundation. AV Foundation ships with Lion and allows developers to utilize the same technology in their applications. It's something we plan to explore to improve future versions of Pro Media Tools.

It's also worth noting that the QuickTime 7 API is still there so existing QuickTime applications will continue to work. Final Cut Pro 7 runs just fine in Lion.

Merging folders

This feature has been part of Windows for decades and I'm surprised it's taken this long to make it to the Mac. If you drag a folder onto another folder with the same name, it now gives you the option to merge the two together. This is a huge timesaver.

Versions

We're big fans of incremental backups, which is why we created FCP Versioner. It's great to see something similar included in the OS for applications that support it.

Other nice features include the ability to encrypt an entire drive without a perceptible performance drop (according to Apple's marketing), OpenGL 3.2, Resume and Time Machine local snapshots, for recovering files when you're on the road without your Time Capsule or backup drive.

Lion seems faster too - I've seen noticeable performance improvements in all of our applications when run under Lion.

Of course, there are downsides too. Firstly, it's only available from the Mac App Store. If you are running OS X 10.5 Leopard, you will need to first upgrade to 10.6 Snow Leopard in order to access the store and download Lion. Apple will be selling Lion USB keys for $69 in August for users on Leopard or without broadband internet access.

Secondly, Rosetta is dead. This means that applications built for PowerPC computers will not work on Lion, including the Final Cut Studio 2 installer.

Thirdly, for some reason Apple decided to invert scrolling in Lion, meaning that dragging two fingers down scrolls up and vice versa. This would work well on a touchscreen but feels unnatural with a scroll mouse or trackpad. Fortunately it can be disabled in System Preferences but I don't know why Apple decided to make this the default.

Fourthly, features that some professionals have been demanding for a while, such as OpenGL 4.1, 10-bit monitor support and Blu-ray playback via third party drives still haven't materialized.

Overall, I think Lion is a step forward for professionals that provides much-needed additions to OS X. Driver and application support will likely take a while to catch up, despite the beta period, so as a rule I wouldn't recommend using it for professional use until the .3 or .4 update ships, even though I've actually found it to be quite stable in my testing.

Posted by Jon Chappell on Wednesday July 20 2011 7:13 AM to Apple, Software, Analysis
0 comments Posted Permalink


Final Cut Pro X from a Developer Perspective

I've already mentioned The Good, The Bad and The Ugly of Final Cut Pro X but when it comes to developer features, there's a lot more to like.

Chris Kenny has been doing some delving and discovered that there are references to Python and AppleScript in the Final Cut Pro X app. This would be a big step up from the current method of sending commands via Apple Events.

There are also references to XML import and Final Cut Pro XML import, which implies that they will be two different formats. This makes sense, as the structure of FCPX projects has changed significantly (no more bins and no concept of tracks for instance) and there is a greater focus on metadata.

Neither of these are publicly accessible right now but they show that Apple has at least experimented with these functions and it is likely that they will be enabled in a future release. There has been speculation that import of FCP7 projects or XML may never come as the project formats are too different, but I think it's likely that we will at least see an FCPX-specific exchange format at some point in the future.

Final Cut Pro X now uses the Motion engine to render effects, which means that plugin output is now consistent between Final Cut Pro and Motion - something that was not the case in previous versions. Developers need to wrap their Motion plugins as Final Cut Effects in order for them to show up in Final Cut Pro X.

Other notable changes include more control over plugin user interfaces, support for multi-threading, keyframing, undo and bezier paths. These have been requested for a long time so it's great that they're now here. Thanks to Darrin Cardani and Paul Schneider at Apple for listening to the needs of developers.

Final Cut Pro X and Motion 5 require plugins to be compiled as 64-bit so most users' plugins won't be compatible. This is only a temporary problem until plugin developers catch up and the benefits of a 64-bit environment and FxPlug 2.0 will make it worthwhile. (There are, of course, some bugs in the implementation as would be expected in a 1.0 release.)

Just before Final Cut Pro X was unveiled at NAB earlier this year, I wrote a post about my Top 5 Developer Requests for the Next Final Cut Pro.

Storing settings in preference lists was number one and, as expected, this was implemented. While the reasons for wanting it so badly (mainly for programmatically changing scratch disk locations) are less important in Final Cut Pro X, we can still do a lot of things with it.

Making the Final Cut Pro project format more open was second on the list. This one is a little more complex because on the one hand, it's in SQLite format which makes it readable by the sqlite3 Terminal command but on the other, Core Data assumes that no-one other than the owning application will ever touch those files and so it's very easy to corrupt it if you're not careful. Also, while the SQLite format offers some predictability, Apple are free to structure the database any way they see fit and change it without notice in future versions. I've written a basic filename parser but I'm going to wait for official documentation or an API before doing anything more substantial.

Third, fourth and fifth on the list were requests for more API control. This is not in the initial release of Final Cut Pro X and remains to be seen if it will be in future versions.

Of course, I wrote this on the assumption that FCPX wouldn't remove any developer features that were in the previous version. While the developer features are sparse in the current version, the future looks bright, especially as it appears that Apple is expecting third-party developers to fill in many of the gaps in FCPX's feature set.

Posted by Jon Chappell on Friday June 24 2011 1:07 PM to Apple, Final Cut Studio, Analysis
2 comments Posted Permalink


Final Cut Pro X Bug List

This list will document the bugs in Final Cut Pro X as they become apparent.

1. Projects not saving

This one is scary. There are several reports of people losing work due to FCPX's autosave function (which is the only way to save) not working.

https://discussions.apple.com/message/15469208
https://discussions.apple.com/message/15460282

2. Clips going offline

When you add media from another drive and choose not to copy the files to your Final Cut Events folder, FCPX adds symbolic links to the Final Cut Events folder that point back to these files.

Some people have been reporting that they relaunched FCPX to find all of their media offline. When they looked in the Final Cut Events folder, FCPX had either deleted the symbolic links or failed to save them in the first place.

You can reconnect them by going to File > Import > Files but this causes another bug to surface: the files will always be copied to your Final Cut Events folder even if you deselect the option to do so.

3. Undo disabled

Some people are reporting that Undo is disabled for them. What makes this an especially big problem is that FCPX saves automatically and so any mistakes they make are immortalized forever if they can't undo them.

https://discussions.apple.com/message/15467240
https://discussions.apple.com/thread/3136611

4. Projects disappearing

There are reports of projects disappearing from the project library.

https://discussions.apple.com/message/15497434

5. Crashing when importing from iMovie

https://discussions.apple.com/thread/3136040

6. Crashing when typing accented characters

https://discussions.apple.com/thread/3136124

7. Various issues with DV-based media

https://discussions.apple.com/thread/3133840
https://discussions.apple.com/thread/3133760
https://discussions.apple.com/thread/3134562

If you experience problems with media, I would recommend updating to OS X 10.6.8 which "Fixes an issue when importing certain media files into Final Cut Pro." I don't yet know if it solves these particular issues though.

8. Systems with two graphics card exporting QT movies with green artifacts

Apple recommends only running FCPX on machines with one graphics card.

http://support.apple.com/kb/TS3842

9. Templates, generators and titles appearing blue

This can be caused by templates from previous versions of Motion residing in the ~/Library/Application Support/Motion folder. To get around this, move the templates from this folder. More info here.

10. Video in the preview monitor is missing the green channel

https://discussions.apple.com/message/15582977#15582977

11. Drives don't appear in the list

This can happen if certain folders exist on the drive. The poster in this forum thread says folders called "private" and possibly "backup" can cause this issue:
https://discussions.apple.com/message/15794411#15794411

I'd be interested to hear if anyone finds any other folders that can cause the drive to disappear in FCPX.

More bugs will be listed as they surface.

Update: There are more bugs listed in the comments of this post, on LAFCPUG and at FCPX Quirks.

Posted by Jon Chappell on Thursday June 23 2011 2:57 PM to Apple, Final Cut Studio, Analysis
3 comments Posted Permalink


Final Cut Pro X - The Good, The Bad and The Ugly

Final Cut Pro X is finally here and I've been playing around with it this morning. I haven't used it for any projects yet, so don't consider this a formal review, but here are my first impressions.

As a software developer, I understand that a 1.0 release is difficult and not every feature can be added. However, I feel that Apple made some glaring omissions with FCPX that I will cover in the "ugly" section.

Good


  • FCPX is FAST. I tried to break it with lots of stacked clips and effects but it played them all seamlessly.
  • FCPX uses AVFoundation instead of QuickTime. The QuickTime API is clunky, antiquated and the modern features Apple tacked on don't work as well as the older stuff. Breaking free of the shackles of 1990s-era technology is the best thing that ever happened to Final Cut Pro.
  • Everyone's been complaining about FCP's media management since version 1.0 and the new database file format and keyword-based metadata tagging are huge improvements.
  • FCPX will import a memory card in the background, allowing you to edit the footage directly from the card and then replace it seamlessly with the media on the hard disk once the transfer is complete. I think this is a great idea.
  • Effects and titles were never FCP's strong point and these have been greatly improved.
  • I'm also enjoying the little touches I've spotted here and there, like the way an edit point turns red when you select it if the in and out points are at the outer limits of the clip. These features are tiny but they make a big difference.

Bad


  • It took a long time for multiple marker colors to be added to Final Cut Pro. Now we're back to one marker color again. There are no chapter markers either.
  • You need an OpenCL-compatible graphics card. This has left some Mac Pro owners out in the cold.
  • The QuickTime movie output options in FCPX are poor, which means you're obligated to pay an extra $49 for Compressor 4 because you can't send to Compressor 3.

Ugly


  • Compressor 4 is still 32-bit and doesn't look like it's received an overhaul, meaning that the problems many of us have suffered are likely to continue. I have already had several issues with Qmaster.
  • No multicam. This is a massive oversight in my opinion.
  • No XML import / output. Another huge oversight.
  • A lot of plugin developers have been left out in the cold with no answers from Apple.
  • No support for old FCP 7 projects.
  • No credible broadcast monitor output. The current solution is to mirror your desktop through a capture card, which does not result in a broadcast-quality output.
  • Final Cut Pro, Motion and Compressor are $400 combined. This is a great price, however if you need features that are not in FCPX, you're going to end up paying more. If you need OMF output, you need to pay $500 for Automatic Duck. You will also most likely need to pay to upgrade any plugins once support for FCPX has been added. Rumors have suggested that Apple may be offering these missing features as additional applications for a fee, which also contributes to the overall cost. When you consider all of these potential costs, FCPX doesn't seem as cheap as it does on the surface.

As you can see, there are some serious issues with FCPX. However, the biggest problem is that Final Cut Pro 7 support ends today. All of the above issues could be forgiven if Apple had allowed the two to co-exist until FCPX had matured enough to be a viable replacement. This is especially important considering the lack of support for importing Final Cut Pro 7 projects.

Unless you're using DSLRs to create content solely for the web, I would recommend having a more fully-featured NLE on your system in addition to Final Cut Pro X. Apple has made this difficult by discontinuing Final Cut Studio 3, so I would recommend Avid Media Composer or Adobe Premiere Pro. (Premiere Pro is probably easier for Final Cut Pro users to pick up.)

Posted by Jon Chappell on Tuesday June 21 2011 1:04 PM to Apple, Final Cut Studio, Analysis
16 comments Posted Permalink


Final Cut Pro X Frequently Asked Questions

Update: Apple has posted an official FAQ here. It has fewer answers than ours but gives a good indication of Apple's future roadmap.

Here are the answers to some frequently asked questions about Final Cut Pro X.

Q: Does it overwrite Final Cut Pro 7?

A: No. All of the Final Cut Studio applications are moved to a Final Cut Studio folder in your Applications directory.

Q: Can I still purchase Final Cut Studio if I need it?

A: Not directly from Apple. I'm sure third-party resellers still have it in stock, but probably not for very long.

Q: Is there Motion and audio content like in previous versions?

A: Yes, but it is not installed by default. You need to launch Final Cut Pro X and go to Final Cut Pro > Download Additional Content.

IMPORTANT: Even if you don't need the content, I recommend doing this so that you have access to Final Cut Pro X's codecs.

Q: Should I also buy Compressor 4?

A: I would recommend it because Export to QuickTime Movie only offers a handful of codecs and options. To have control over the files you are exporting from FCPX, you definitely need Compressor 4.

Q: What about the other apps like Color, Cinema Tools and DVD Studio Pro?

A: They may come later but don't hold your breath. DVD Studio Pro is almost certainly dead.

Q: Will it work on my Mac?

A: Final Cut Pro X and Motion 5 require OpenCL-compatible graphics cards (not to be confused with OpenGL) and the Mac App Store will prevent you from purchasing it if you don't have the correct card. Apple has provided a list of cards that are not compatible.

However, HardMac is reporting that it does work on supposedly unsupported systems if you purchase it on a supported system and transfer it across. I would not recommend doing this in mission-critical or production environments though.

Q: Can I install it on more than one computer?

A: You can install it on up to five systems. All systems must be 64-bit Intel and running OS X 10.6.7 or higher. To install it on the target system, launch the Mac App Store, go to the Purchased tab and click the Install button next to each item.

(Note: some people are reporting that the Mac App Store is "forgetting" their purchase of FCPX)

Q: Can I open old Final Cut Pro projects in FCPX?

A: No.

Q: Can I import or export XML?

A: No.

Q: Can I export EDLs or marker lists?

A: No.

Q: Can I import layered Photoshop files?

A: No. All PSDs will be flattened upon import.

Q: Can I capture from tape?

A: Yes, but only through Firewire, which limits it to DV, HDV and DVCPROHD capture. It's very basic and there's no way to customize it so I would recommend using another application to capture from tape.

Q: Can I output to tape?

A: No.

Q: Can I use my old Final Cut Pro 7 plugins in Final Cut Pro X?

A: No.

Q: Does Final Cut Pro X have native R3D or XDCAM support?

A: No.

Q: Can FCPX work natively with H.264 and DVCPROHD from P2 cards?

A: Yes.

Q: How do I change where my render files are stored?

A: Render files are stored in the project directory so you need to move the project to a different drive. To do this, click the film strip icon in the bottom left corner to open up the Project Library, then drag the project to another drive. Only HFS+ drives will be displayed in this list - you cannot copy to Xsan, AFP, NFS or SMB volumes. (Thanks to Shamol Majumder for the tip)

Q: How do I reconnect media?

A: Go to File > Import > Files and browse for the original media files. If the files are already in the project, they will be reconnected.

There are two caveats: firstly, there is no way to reconnect to a different file (such as if you were replacing a temp VFX shot with the finished one) and secondly, it will always copy the file to your Final Cut Events folder even if you tell it not to. The latter would appear to be a bug.

Q: Can I export a reference (non-self-contained) QuickTime movie?

A: No.

Q: Can I output to a broadcast monitor?

A: If you have an AJA Kona card then yes (PDF here), however the output should not be considered broadcast quality.

So in other words, no.

Update: Blackmagic and Matrox cards support this feature too. Thanks Andy!

Q: How do I output OMFs / AAFs to Pro Tools?

A: Purchase Automatic Duck Pro Export FCP.

Q: Can you split the interface across multiple monitors?

A: To a limited extent. In the Window menu there are two options: Show Events on Second Display and Show Viewer on Second Display.

Q: Is there an audio mixer?

A: No. There is no mixer and no way to keyframe audio in realtime.

Update: There's been a little bit of confusion over this statement. I'm not saying you can't keyframe audio at all, just not in realtime while your timeline is playing.

Q: Does FCPX support Euphonix control surfaces?

No. This thread quotes an Avid representative:

"As of this moment, no - Apple has not integrated EuCon support into FCPX. They have the option to do so, but would need to do the work on their end to support EuCon. Whether or not that will happen is unknown - given the nature of FCPX, my guess is that it's intentionally been left out. "

Q: Can I run Final Cut Pro X and Final Cut Pro 7 at the same time?

A: No, FCP X detects that FCP 7 is running and asks you to quit.

Q: Can I park the playhead on an individual field?

A: Yes! This is a feature long overdue for FCP.

Q: Why do DV files imported from iMovie play without audio?

A: iMovie creates raw DV files without track information or other metadata. FCPX is expecting the files to contain information on the structure of tracks. To fix this, you must rewrap the .dv files as QuickTime movies. To do this, open them in QuickTime Player 7, go to File > Save As and choose the option to save as a self-contained movie.

Q: Why do I get an error message when I launch Final Cut Pro 7 saying it is incompatible with Motion 5?

A: After installing Motion 5, you need to launch Motion 4 and then close it again to make this error disappear.

Q: Can I open my old Motion projects in Motion 5?

A: Yes. You will be prompted to upgrade the project (not recommended) or open it as an untitled project (recommended) in order to save it under a different name.

Q: Are Motion and Compressor compatible with Final Cut Pro 7?

A: Neither Send to Motion nor Send to Compressor work with the newer versions, however they both function as independent applications so you can still use them separately.

You cannot embed Motion 5 projects on a Final Cut Pro 7 timeline (it displays a message about missing media, even if you only add generators to the project) but you can export a QuickTime movie and bring it into FCP7. Also note that Motion 5 projects are not compatible with Motion 4 and there is no way to downgrade them.

Q: Do I need to buy Motion 5 in order to use third-party plugins?

A: Although FxPlug 2.0 plugins use Motion's rendering engine, you do not need Motion 5 installed on the system in order to use them.

Q: Compressor looks almost the same. Has it changed?

A: The biggest change is that Qmaster is now integrated directly into Compressor.

Q: Is Compressor now 64-bit?

A: The background task that handles encoding is 64-bit but only for 64-bit codecs. The Compressor application is 32-bit.

Q: Can I use the Send to Compressor command in FCPX to send to Compressor 3?

A: No, you need to purchase Compressor 4 to use this feature.

Q: How do I get Compressor 4 to use all of my processing cores?

A: Go to Apple Qmaster > Share This Computer. Tick the option for Share This Computer and select Services Only.

Then, when submitting a batch, tick the option for This Computer Plus.

Q: Are there are incompatibilities with Compressor 3.5 and Compressor 4?

A: Yes, you must disable Compressor 3.5 Quick Clusters before using Compressor 4 Quick Clusters otherwise batches will fail.

Q: What about Final Cut Server and Final Cut Express?

A: The Final Cut Server and Final Cut Express pages now point to Final Cut Pro X, which would indicate that they have been discontinued.

Q: Does Final Cut Pro X recognize Xsan, NFS, AFP and SMB volumes?

A: These volumes do not appear in the Event Library, however you can still import files from them by going to File > Import > Files.

IMPORTANT: Be sure to deselect the option to copy files to Final Cut Events folder otherwise all of the media will be copied to your local disk.

FCP X will then add a symbolic link to the remote media on your local hard drive. Be aware that render files will be stored in the same location as the project file. To move the project, drag it to another drive in the Project Library. This can only be an HFS+ drive so you cannot store it on an Xsan volume.

(thanks to Brian Summa for the clarification)

Q: Does Final Cut Pro X work with ExFAT volumes?

A: Apparently not, but the workaround for Xsan volumes listed above may solve the issue for people experiencing this problem.

(ExFAT is a new cross-platform file system that is much better than FAT32 for transferring files between Mac and PC.)

Q: Can I store projects or events on different drives?

A: Projects will be stored on the local disk by default. To change this, click the film canister icon in the bottom left corner to open up the Project Library. You can then drag the project to any supported drive in the list. (Thanks to Shamol Majumder for the tip.)

Events can be stored on external disks by going to File > Import > Files, selecting Create New Event and choosing the name of the disk under Save To. You can change the location of an existing event by going to File > Move Event.

Note: this only appears to work with HFS+ formatted drives so Xsan and AFP drives won't appear in the list.

Q: How do I get a refund on FCPX?

A: Use this form and select "The app didn't function as expected". Even though Apple's terms and conditions prohibit refunds, several people have managed to get them by using this form.

I will update this FAQ as more questions and answers become available.

Posted by Jon Chappell on Tuesday June 21 2011 10:37 AM to Apple, Final Cut Studio, Analysis
18 comments Posted Permalink


My thoughts on Final Cut Pro X

Apple just gave a sneak preview of Final Cut Pro X at the NAB Supermeet. I wasn't there so thanks to everyone who tweeted and posted photos of the event.

There's a lot to like - 64-bit Cocoa rewrite, OpenCL and Grand Central Dispatch support, color management to prevent gamma shifts, no rendering or transcoding, native support for DSLRs and many more features. You can read the full list here.

Apple only talked about new features so there was no mention of existing features that had made it into the new version. Consequently the presentation left more questions than it answered - what about XML, EDLs, tape workflows, scopes, DVD output? We won't find that out until the release.

There is an emphasis on automation in the new version - it can automatically detect audio hum and remove it, and the magnetic timeline can simplify L- and J-cuts by automatically moving clips to a new layer to prevent clip collisions. I think this is great, as anything that makes me a faster editor makes me a better editor, however I can see a lot of cases where this would be unwanted and I hope it can be disabled when necessary.

My favorite features are the 64-bit rewrite, the lack of rendering, the new keyframe editor and Plural Eyes-style audio syncing.

The feature I'm most unsure about is dynamic tracks. Tracks will appear and disappear as you move clips around and new tracks will be added when you use the magnetic timeline. This could cause organizational problems if you always put music on tracks 8-9 for instance, and it would be a nightmare if you need to output a multi-channel show. Apple sought professional feedback so I assume this issue was brought up and that they have a solution for it.

There was no mention of other apps in the suite. Final Cut Pro X will be sold in June via the App Store so this means it will be a self-contained app. There is no way to sell a group of apps via the store, however it would still be possible to sell them separately like iWork. It also means there is no way of upgrading if you own an old version of Final Cut Pro, however the $299 price point is the same as the FCP 6 to FCP 7 upgrade cost.

What about my top 5 developer requests? Number 1 looks to be done; I'm not sure about any of the others.

Although I haven't tried the new version, I'm cautiously optimistic. There are a lot of features designed for speeding things up and that's always a good thing. It's also clear that Apple isn't trying to do everything, so it leaves a lot of gaps for third-party developers like myself to fill. As it is an App Store app, it won't overwrite the old version of Final Cut Studio so you can still go back if anything is missing.

The new version would be great for a lot of my smaller projects for the web but I don't yet know how well it would translate to larger projects where I need Cinema Tools, tape ingest / output and DVD creation. That's something I'll only find out when it's released.

P.S. Anyone else prefer the old icon to the new one?

Update: "Today was just a sneak peak of Final Cut Pro, stay tuned," an Apple representative told The Loop. This implies that there may be additional apps available separately.

Posted by Jon Chappell on Tuesday April 12 2011 10:53 PM to Apple, Final Cut Studio, Analysis
2 comments Posted Permalink


Top 5 developer requests for the next Final Cut Pro

Lots of people have been posting wish lists for the next version of Final Cut Pro with such features as 64-bit support, OpenCL, etc. One thing I haven't seen is a wishlist from a developer's perspective, so here's mine.

I've included a description of the feature, how likely I reckon it is to be implemented and what we could do with it if it was.

1. Store settings in preference lists (plists)

Apple introduced a standardized format for preference files in Mac OS X that allows applications to easily read and write from them. Final Cut Pro, which dates back to the days of OS 9, uses a proprietary binary format that only Apple knows how to read from and write to. It is also the reason why Final Cut Pro preferences get corrupted so easily.

What we could do with it: You could choose to backup only certain settings in Preference Manager instead of the entire file. Path Manager could modify and sync Final Cut Pro scratch disks.

Likelihood: Certain. If they've rewritten FCP, there is no reason why they would not use the standardized OS X preference system.

2. Make the FCP project file format more open

There is currently no method of reading from or writing to Final Cut Pro project files. The workaround is to export an XML copy from Final Cut Pro. The downsides to this are that Final Cut Pro has to be running, exporting to XML is slow and it locks up FCP so the user can't continue working.

There are several solutions to this problem - Apple could keep the format the same and release detailed specifications, they could create an API for reading and writing or they could convert the Final Cut Pro project format to XML (perhaps with binary and plain-text options like Maya). I don't really mind which method they choose as long as a solution arrives.

What we could do with it: FCP Versioner would be faster and would no longer lock up Final Cut Pro when exporting to XML. Pro Media Tools would be much faster and would not require FCP to be installed in order to read an FCP project file.

Likelihood: 50/50. I'm sure Apple will make big changes to the file format but we'll have to see if these are developer-friendly.

3. Add a playback and timecode API

The only way to get timecode from a Final Cut Pro project is to setup a fake MIDI device to receive the information. The downside to this method is that it is not very user-friendly - the user must specifically setup the device as a control surface in FCP and must have the audio mixing window open at all times.

A playback and timecode API would allow developers to control the Final Cut Pro timeline and receive timecode without any intervention on the user's part.

What we could do with it: Final Cut Pro syncing for Cut Notes with no complex setup for the user.

Likelihood: Ordinarily I would think this was unlikely but there are rumors that there will be an official iPad control app for Final Cut Pro. If this rumor is true, I highly doubt that Apple is using the user-unfriendly method of setting it up as a MIDI control surface.

4. Programmatically initiating exports

With Apple Events, developers can send commands directly to Final Cut Pro for such tasks as saving a project or highlighting a clip in a bin. There is no way to automatically export a sequence to a QuickTime movie without user intervention.

What I'd like is a command that exports all or part of a sequence to a file the developer specifies along with the ability to specify export settings such as the codec, if it is self-contained, whether or not it should contain markers, etc.

What we could do with it: This would be incredibly useful for a super-secret future product...

Likelihood: Unlikely.

5. Adding interface items

All third-party applications have to be launched separately and there is currently no way to integrate a third-party application with Final Cut Pro. What I would like is the ability to add interface buttons or menu items to send data to third-party applications in the background. The applications could then send data back without the user leaving Final Cut Pro.

What we could do with it: Lots of things, including adding buttons to manually initiate FCP Versioner backups from within FCP, a "Send to Edit Detector" command that cuts up a clip on your timeline at each edit point, an "Add Quick Bin" menu item, and more.

Likelihood: It's a long shot.

I hope at the very least that 1 and 2 are implemented in the new FCP. I guess we'll find out tomorrow. Do any other developers have requests?

Posted by Jon Chappell on Monday April 11 2011 11:41 AM to Apple, Final Cut Studio, Analysis
0 comments Posted Permalink


Why Thunderbolt is a game-changer

Today Apple released brand-new MacBook Pros with Intel's LightPeak technology, now called Thunderbolt.

Thunderbolt is a 10 Gbps port that can daisy-chain up to six devices including a display. To give you an idea of how fast it is, USB 3.0 is 5 Gbps, Firewire 3200 is 3 Gbps, eSATA is 2.4 Gbps and Fibre Channel can be up to 4 Gbps.

To me, this is a game-changer because these ports can become any type of port as long as you have an adapter, so Apple essentially added support for USB 3.0, eSATA and anything else you like in one go. Thunderbolt is a huge leap forward for professional users. Its power is in its versatility.

It also means that laptops can finally rival desktops in I/O performance. As an example of the amount of throughput you'll be able to get on a laptop, Apple showed a demo of Final Cut Pro running four streams of uncompressed HD on the 15" MacBook Pro, peaking at 600MB/s.

And if you're in a shared environment you'll be able to easily add laptops, or indeed any type of Mac, to an Xsan network for fast access to shared storage, which is something that was difficult to do before.

Finally, Apple posted some new details about Mac OS X 10.7 Lion today and revealed that the desktop and server versions of the operating system will be merged together, meaning that every Mac is now a server out of the box. Couple that with Thunderbolt and the Mac Mini suddenly looks reasonable as an Xsan metadata controller (and indeed for many other server tasks) now that the Xserve has been discontinued.

Posted by Jon Chappell on Thursday February 24 2011 12:31 PM to Apple, Hardware, Analysis
2 comments Posted Permalink


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