Today Apple released Final Cut Pro X 10.0.3 which offers several new features such as multicam and broadcast monitoring (beta) that were previously missing.
Looking through the details, it's hard to find anything that would appeal to consumers and it is clear that this is an attempt by Apple to appease at least some of the pros. My first reaction (and the reaction of a lot of people on Twitter) was that this was the version Apple should have released back in June.
Here are some of the features I found interesting:
That doesn't make it a perfect tool for the professional broadcast / film industries of course. I really can't see EDL support ever being added, nor support for broadcast tape capture. But over time I think this will matter less and less. Case in point: I'm working on a feature right now and was very surprised when the post house asked me to deliver the Final Cut Pro 7 project for grading / mixing instead of EDLs and OMF.
I think Apple is very much gambling on the future here and I am definitely considering looking into it for short form work.
Update: Larry Jordan offers more info on the differences between FCP7 and FCPX's multicam implementation. Thanks Larry!
FCP 7 would LINK up to 128 cameras in a multicam clip, however you could only view 16 of them. FCP X links and allows you to view up to 64 clips at once, by switching between up to four banks of 16 cameras each. Also, edits can be made in real-time or by positioning the playhead.
Posted by Jon Chappell on Tuesday January 31 2012 11:32 AM to Apple, Final Cut Studio, Analysis
2 comments
Posted Permalink
Apple released a Final Cut Pro X update today which added several much-needed features, one of which was XML import and export. I've seen a lot of confusion on Twitter so I'm going to clarify some terminology.
XML is a format for ordering data within a file. XMEML is a subset that Final Cut Pro 7 and below uses for creating a plain-text version of a Final Cut Pro project or sequence that other applications can read. The data is ordered in much the same way as it is within the project file, with the browser contents at the top, followed by the sequences, tracks and the media within.
FCPXML is the new subset for Final Cut Pro X. It is organized in the way FCPX organizes its data internally, which is completely different from the Final Cut Pro 7 way. You have resources at the top (all files and generators within the project) followed by a single sequence with the storylines and clips inside. There are no tracks and each clip is organized into a parent-child relationship rather than chronological order. Timing information such as in and out points are expressed in time units rather than frame units.
So the two formats are completely different and there is no way to directly import FCP 7 XMEML into Final Cut Pro X or vice versa. Apple seems to be leaving this up to third-parties. DaVinci Resolve supports FCPXML and XMEML so it may be possible to convert one to the other (I haven't tested this). Some features will not translate back and forth because they don't exist in the other application.
Currently XML in and out exists only as a menu command. There is no way for applications to automatically communicate with FCPX at this time. Update: Apple just confirmed you can programatically send an XML file to FCPX but there is no way of receiving XML data yet. It is also not possible to update an existing project - importing or sending an XML file will create new projects and events.
Also note that for some reason, you can't export project-based XML when the project is loaded. You have to go back to the Project Library, select the project name and then export the XML.
As you may know, lack of XML in and out prevented us from granting feature parity with Final Cut Pro 7 users in Pro Media Tools and our other products. We're going to begin integrating support in stages, so expect updates very soon.
Update: It would appear that the XML export function in its current implementation doesn't preserve important information, which is a problem when roundtripping. We still aim to support it in our applications and hopefully these issues will be addressed by Apple very soon.
Posted by Jon Chappell on Tuesday September 20 2011 2:35 PM to DR News, Apple, Final Cut Studio
4 comments
Posted Permalink
Apple's recent obsolescence of Final Cut Studio has forced a lot of us to reexamine which editing platform we want to use for future work. Ironically, Adobe Premiere Pro is a much easier transition for FCP 7 users than Final Cut Pro X due to its similar interface, support for old FCP projects and ability to use FCP's keyboard shortcuts.
The transition to Premiere is easier than any other NLE but there are lots of little things that I miss from Final Cut Pro. Here's a list of some of them, in no particular order.
The Ctrl+V keyboard shortcut in Final Cut Pro can be used to make a cut on the timeline at the current playhead position. While Premiere also has a keyboard shortcut for cutting (Cmd+K), it pauses playback when it does so. There is no way to cut and continue playing.
Premiere Pro is limited only to four multicam angles.
Unlike Final Cut Pro, the audio mixer in Premiere doesn't work on a clip-by-clip basis. Every adjustment affects the entire track.
It took such a long time for colored markers to be introduced in Final Cut Pro 7 that I was sad to see them disappear in FCPX. Premiere needs this too.

Final Cut Pro can also export text-based marker lists, which is a great way of sending markers to another application. If Adobe were to implement this, I would also recommend they include a way of importing markers from a list, which Final Cut Pro unfortunately lacks.
Like Final Cut Pro, Adobe Premiere has a useful Paste Attributes command. However, unlike FCP, this function does not allow you to specify which attributes you would like to paste - it just pastes everything. This is often not what you want.

Ctrl-G in FCP can be used to easily close a gap in your timeline. There is no equivalent keyboard shortcut in Premiere to do this in one step.
Update: This one seems to have been misunderstood by a lot of people so I'll repeat it with additional emphasis: there is no way to do this in one step. There are many ways to do this in more than one step.
Only one project can be open at a time in Premiere. There is no way to refer back to another project without closing the first one.
When you cancel a render halfway through, Premiere discards the entire render file, unlike Final Cut Pro where the portion you rendered remains valid.
Using the JKL keys to navigate through media in Premiere can sometimes be tricky because the audio becomes high-pitched and difficult to understand.
Scrolling your mouse vertically scrolls the Premiere Pro timeline horizontally. This is useful if your mouse is only capable of vertical scrolling, but if you have a trackpad or a mouse with a scroll ball, there is no way to scroll vertically to see extra tracks. There should at least be a preference for this behavior.
(FCP tip: if you have a mouse with a vertical scroll wheel only, hold down Cmd when scrolling and it will scroll horizontally.)
There is no indicator icon to show a through edit. A through edit is a cut within a clip where the frames on either side of the cut are adjacent to each other. It appears to the viewer as if there is no cut at all, and in most cases it is unnecessary and should be removed.

When media goes offline, you can browse to the location of the file if you know where it is but there is no way to search your entire hard drive.

When inserting or overwriting a clip to the timeline in Final Cut Pro, the tracks that the video and audio will end up on are controlled by the buttons in the patch panel that are normally marked v1, a1 and a2. If you don't want to insert a track, click the button in the patch panel to disconnect it.
In Premiere things work differently. The patch panels AND the tracks need to be selected in order for this to work. If you want to insert video on video track 2 without any audio and have disconnected the A1 patch button, having an audio track selected will insert a blank space into that track. It seems redundant for patch buttons and audio tracks to need to be selected in order for this to work as expected when only patch buttons are needed in other NLEs.
Walter Biscardi gives a video overview of this problem here.
Final Cut Pro 7 finally brought us a long-requested timecode overlay window. While Premiere does show timecode in the Info window, this is not a direct equivalent.

In Final Cut Pro 6.0.2 and higher, if you drag a clip and press the N key to toggle snapping, snapping will be switched on or off only for the duration of the drag. Once you let go of the clip, snapping reverts to its previous value. I found this feature very useful.
Final Cut Pro can place markers on a clip whenever an audio peak occurs. There is no such function in Premiere.
While you can view how many times an entire clip has been used, there is no way to see if a particular frame has been used more than once. This is crucial for film projects that will be having a negative cut.
Sequence markers in Premiere Pro allow you to set a name, description, duration and various other options. Clip markers cannot be customized at all.
This is a list of things I think FCP does better than Premiere. In some cases, Premiere has no equivalent feature. In others, the feature exists but I feel it is lacking. None of these problems have prevented me from editing successfully with Premiere, but things would be smoother and certain workflows much easier if these features were present. I'm sure Adobe has been getting a lot of feedback from former FCP users and I have high hopes for CS6.
Sound off in the comments if you can think of any more things Adobe should borrow from Final Cut Pro.
Posted by Jon Chappell on Friday September 2 2011 4:24 PM to Final Cut Studio, Analysis, Adobe
20 comments
Posted Permalink
What made Final Cut Studio great was the sheer number of tools you got for the price. The demise of Final Cut Studio has left a void in the market which the closest competitor, Adobe Creative Suite, does not yet fill completely.
We've had several people come to us in recent weeks with requests to replicate certain Final Cut Studio functions that they depended on because they wanted the piece of mind that these functions would still be available after they switched to another NLE.
We implemented two of these in the latest version of QT Edit in Pro Media Tools - Cinema Tools-style frame rate conforming and a replication of QuickTime Pro's export dialog. The latter is useful for people who don't want to purchase a separate QuickTime Pro license, which they used to get free of charge with their Final Cut Studio installation.
The frame rate conform function is an improvement upon the Cinema Tools equivalent because it allows you to specify a custom frame rate. The advantage of implementing these features into applications that have not been long-abandoned by their manufacturer is that these features will continue to be improved over time.
We're interested to hear of any other Final Cut Studio features you use that could feasibly be added to our software. We're not planning to create our own versions of Cinema Tools or Color, but are keen to hear of any small features from the suite that would fit well into our existing applications. Let us know in the comments below or via our contact form.
Posted by Jon Chappell on Monday August 15 2011 3:03 PM to Front Page News, Utilities, Final Cut Studio
0 comments
Posted Permalink
A common problem on the Apple forums from Final Cut Pro X users has been the inability to hear audio from DV files imported from iMovie.
iMovie creates raw DV files (.dv) which contain video and audio data but no metadata or other information. It's essentially a DV QuickTime without the surrounding QuickTime structure.
This means that Final Cut Pro X can't find the audio because it's mixed in with the video data and there's no index or track structure to point it in the right direction.
To get around this, you must convert .dv files to QuickTime movies. Here's how to do it:
1. Open up the .dv file in QuickTime Player 7, which should be in your Applications/Utilities folder. If you don't have it on your system, you will need to install it from the Snow Leopard DVD.
2. Go to File > Save As and make sure the option to make a self-contained movie is checked.
3. Click Save. It shouldn't take very long because it is restructuring the data rather than recompressing it.
Posted by Jon Chappell on Saturday June 25 2011 2:07 PM to Apple, Software, Final Cut Studio
0 comments
Posted Permalink
I have heard several people on Twitter say that they are thinking of switching to Adobe Premiere or Avid Media Composer after the release of Final Cut Pro X.
As we announced earlier this year, we will be releasing a new version of FCS Maintenance Pack soon called Pro Maintenance Tools. This will support Final Cut Studio, Final Cut Pro X, Avid Media Composer and Adobe Premiere Pro for Mac, so whatever decision you make we've got you covered.
And if you're an existing FCS Maintenance Pack customer who purchased the software on or after 1st February 2011, you will be eligible for a free upgrade to Pro Maintenance Tools upon release.
Are there features you like in Final Cut Pro X but wish they were in Final Cut Pro 7 or Adobe Premiere Pro? We've got you covered there too with Pro Media Tools.
Pro Media Tools adds support for Quick Bins (Apple calls these Clip Collections in FCPX) and you can see a complete overview of the media, effects and markers in Project Overview (Timeline Index in FCPX). Project Overview is more advanced than FCPX's Timeline Index because it allows batch modification of the data, printing, import and export to marker and Avid locator lists and more. A 15-day trial is available here.
We're interested to hear from anyone with requests for other Final Cut Pro X features they'd like to see ported to earlier versions or other NLEs.
Posted by Jon Chappell on Friday June 24 2011 1:25 PM to Front Page News, Apple, Final Cut Studio
4 comments
Posted Permalink
I've already mentioned The Good, The Bad and The Ugly of Final Cut Pro X but when it comes to developer features, there's a lot more to like.
Chris Kenny has been doing some delving and discovered that there are references to Python and AppleScript in the Final Cut Pro X app. This would be a big step up from the current method of sending commands via Apple Events.
There are also references to XML import and Final Cut Pro XML import, which implies that they will be two different formats. This makes sense, as the structure of FCPX projects has changed significantly (no more bins and no concept of tracks for instance) and there is a greater focus on metadata.
Neither of these are publicly accessible right now but they show that Apple has at least experimented with these functions and it is likely that they will be enabled in a future release. There has been speculation that import of FCP7 projects or XML may never come as the project formats are too different, but I think it's likely that we will at least see an FCPX-specific exchange format at some point in the future.
Final Cut Pro X now uses the Motion engine to render effects, which means that plugin output is now consistent between Final Cut Pro and Motion - something that was not the case in previous versions. Developers need to wrap their Motion plugins as Final Cut Effects in order for them to show up in Final Cut Pro X.
Other notable changes include more control over plugin user interfaces, support for multi-threading, keyframing, undo and bezier paths. These have been requested for a long time so it's great that they're now here. Thanks to Darrin Cardani and Paul Schneider at Apple for listening to the needs of developers.
Final Cut Pro X and Motion 5 require plugins to be compiled as 64-bit so most users' plugins won't be compatible. This is only a temporary problem until plugin developers catch up and the benefits of a 64-bit environment and FxPlug 2.0 will make it worthwhile. (There are, of course, some bugs in the implementation as would be expected in a 1.0 release.)
Just before Final Cut Pro X was unveiled at NAB earlier this year, I wrote a post about my Top 5 Developer Requests for the Next Final Cut Pro.
Storing settings in preference lists was number one and, as expected, this was implemented. While the reasons for wanting it so badly (mainly for programmatically changing scratch disk locations) are less important in Final Cut Pro X, we can still do a lot of things with it.
Making the Final Cut Pro project format more open was second on the list. This one is a little more complex because on the one hand, it's in SQLite format which makes it readable by the sqlite3 Terminal command but on the other, Core Data assumes that no-one other than the owning application will ever touch those files and so it's very easy to corrupt it if you're not careful. Also, while the SQLite format offers some predictability, Apple are free to structure the database any way they see fit and change it without notice in future versions. I've written a basic filename parser but I'm going to wait for official documentation or an API before doing anything more substantial.
Third, fourth and fifth on the list were requests for more API control. This is not in the initial release of Final Cut Pro X and remains to be seen if it will be in future versions.
Of course, I wrote this on the assumption that FCPX wouldn't remove any developer features that were in the previous version. While the developer features are sparse in the current version, the future looks bright, especially as it appears that Apple is expecting third-party developers to fill in many of the gaps in FCPX's feature set.
Posted by Jon Chappell on Friday June 24 2011 1:07 PM to Apple, Final Cut Studio, Analysis
2 comments
Posted Permalink
This list will document the bugs in Final Cut Pro X as they become apparent.
This one is scary. There are several reports of people losing work due to FCPX's autosave function (which is the only way to save) not working.
https://discussions.apple.com/message/15469208
https://discussions.apple.com/message/15460282
When you add media from another drive and choose not to copy the files to your Final Cut Events folder, FCPX adds symbolic links to the Final Cut Events folder that point back to these files.
Some people have been reporting that they relaunched FCPX to find all of their media offline. When they looked in the Final Cut Events folder, FCPX had either deleted the symbolic links or failed to save them in the first place.
You can reconnect them by going to File > Import > Files but this causes another bug to surface: the files will always be copied to your Final Cut Events folder even if you deselect the option to do so.
Some people are reporting that Undo is disabled for them. What makes this an especially big problem is that FCPX saves automatically and so any mistakes they make are immortalized forever if they can't undo them.
https://discussions.apple.com/message/15467240
https://discussions.apple.com/thread/3136611
There are reports of projects disappearing from the project library.
https://discussions.apple.com/message/15497434
https://discussions.apple.com/thread/3136040
https://discussions.apple.com/thread/3136124
https://discussions.apple.com/thread/3133840
https://discussions.apple.com/thread/3133760
https://discussions.apple.com/thread/3134562
If you experience problems with media, I would recommend updating to OS X 10.6.8 which "Fixes an issue when importing certain media files into Final Cut Pro." I don't yet know if it solves these particular issues though.
Apple recommends only running FCPX on machines with one graphics card.
http://support.apple.com/kb/TS3842
This can be caused by templates from previous versions of Motion residing in the ~/Library/Application Support/Motion folder. To get around this, move the templates from this folder. More info here.
https://discussions.apple.com/message/15582977#15582977
This can happen if certain folders exist on the drive. The poster in this forum thread says folders called "private" and possibly "backup" can cause this issue:
https://discussions.apple.com/message/15794411#15794411
I'd be interested to hear if anyone finds any other folders that can cause the drive to disappear in FCPX.
More bugs will be listed as they surface.
Update: There are more bugs listed in the comments of this post, on LAFCPUG and at FCPX Quirks.
Posted by Jon Chappell on Thursday June 23 2011 2:57 PM to Apple, Final Cut Studio, Analysis
3 comments
Posted Permalink
Final Cut Pro X is finally here and I've been playing around with it this morning. I haven't used it for any projects yet, so don't consider this a formal review, but here are my first impressions.
As a software developer, I understand that a 1.0 release is difficult and not every feature can be added. However, I feel that Apple made some glaring omissions with FCPX that I will cover in the "ugly" section.
As you can see, there are some serious issues with FCPX. However, the biggest problem is that Final Cut Pro 7 support ends today. All of the above issues could be forgiven if Apple had allowed the two to co-exist until FCPX had matured enough to be a viable replacement. This is especially important considering the lack of support for importing Final Cut Pro 7 projects.
Unless you're using DSLRs to create content solely for the web, I would recommend having a more fully-featured NLE on your system in addition to Final Cut Pro X. Apple has made this difficult by discontinuing Final Cut Studio 3, so I would recommend Avid Media Composer or Adobe Premiere Pro. (Premiere Pro is probably easier for Final Cut Pro users to pick up.)
Posted by Jon Chappell on Tuesday June 21 2011 1:04 PM to Apple, Final Cut Studio, Analysis
16 comments
Posted Permalink
Update: Apple has posted an official FAQ here. It has fewer answers than ours but gives a good indication of Apple's future roadmap.
Here are the answers to some frequently asked questions about Final Cut Pro X.
Q: Does it overwrite Final Cut Pro 7?
A: No. All of the Final Cut Studio applications are moved to a Final Cut Studio folder in your Applications directory.
Q: Can I still purchase Final Cut Studio if I need it?
A: Not directly from Apple. I'm sure third-party resellers still have it in stock, but probably not for very long.
Q: Is there Motion and audio content like in previous versions?
A: Yes, but it is not installed by default. You need to launch Final Cut Pro X and go to Final Cut Pro > Download Additional Content.
IMPORTANT: Even if you don't need the content, I recommend doing this so that you have access to Final Cut Pro X's codecs.
Q: Should I also buy Compressor 4?
A: I would recommend it because Export to QuickTime Movie only offers a handful of codecs and options. To have control over the files you are exporting from FCPX, you definitely need Compressor 4.
Q: What about the other apps like Color, Cinema Tools and DVD Studio Pro?
A: They may come later but don't hold your breath. DVD Studio Pro is almost certainly dead.
Q: Will it work on my Mac?
A: Final Cut Pro X and Motion 5 require OpenCL-compatible graphics cards (not to be confused with OpenGL) and the Mac App Store will prevent you from purchasing it if you don't have the correct card. Apple has provided a list of cards that are not compatible.
However, HardMac is reporting that it does work on supposedly unsupported systems if you purchase it on a supported system and transfer it across. I would not recommend doing this in mission-critical or production environments though.
Q: Can I install it on more than one computer?
A: You can install it on up to five systems. All systems must be 64-bit Intel and running OS X 10.6.7 or higher. To install it on the target system, launch the Mac App Store, go to the Purchased tab and click the Install button next to each item.
(Note: some people are reporting that the Mac App Store is "forgetting" their purchase of FCPX)
Q: Can I open old Final Cut Pro projects in FCPX?
A: No.
Q: Can I import or export XML?
A: No.
Q: Can I export EDLs or marker lists?
A: No.
Q: Can I import layered Photoshop files?
A: No. All PSDs will be flattened upon import.
Q: Can I capture from tape?
A: Yes, but only through Firewire, which limits it to DV, HDV and DVCPROHD capture. It's very basic and there's no way to customize it so I would recommend using another application to capture from tape.
Q: Can I output to tape?
A: No.
Q: Can I use my old Final Cut Pro 7 plugins in Final Cut Pro X?
A: No.
Q: Does Final Cut Pro X have native R3D or XDCAM support?
A: No.
Q: Can FCPX work natively with H.264 and DVCPROHD from P2 cards?
A: Yes.
Q: How do I change where my render files are stored?
A: Render files are stored in the project directory so you need to move the project to a different drive. To do this, click the film strip icon in the bottom left corner to open up the Project Library, then drag the project to another drive. Only HFS+ drives will be displayed in this list - you cannot copy to Xsan, AFP, NFS or SMB volumes. (Thanks to Shamol Majumder for the tip)
Q: How do I reconnect media?
A: Go to File > Import > Files and browse for the original media files. If the files are already in the project, they will be reconnected.
There are two caveats: firstly, there is no way to reconnect to a different file (such as if you were replacing a temp VFX shot with the finished one) and secondly, it will always copy the file to your Final Cut Events folder even if you tell it not to. The latter would appear to be a bug.
Q: Can I export a reference (non-self-contained) QuickTime movie?
A: No.
Q: Can I output to a broadcast monitor?
A: If you have an AJA Kona card then yes (PDF here), however the output should not be considered broadcast quality.
So in other words, no.
Update: Blackmagic and Matrox cards support this feature too. Thanks Andy!
Q: How do I output OMFs / AAFs to Pro Tools?
A: Purchase Automatic Duck Pro Export FCP.
Q: Can you split the interface across multiple monitors?
A: To a limited extent. In the Window menu there are two options: Show Events on Second Display and Show Viewer on Second Display.
Q: Is there an audio mixer?
A: No. There is no mixer and no way to keyframe audio in realtime.
Update: There's been a little bit of confusion over this statement. I'm not saying you can't keyframe audio at all, just not in realtime while your timeline is playing.
Q: Does FCPX support Euphonix control surfaces?
No. This thread quotes an Avid representative:
"As of this moment, no - Apple has not integrated EuCon support into FCPX. They have the option to do so, but would need to do the work on their end to support EuCon. Whether or not that will happen is unknown - given the nature of FCPX, my guess is that it's intentionally been left out. "
Q: Can I run Final Cut Pro X and Final Cut Pro 7 at the same time?
A: No, FCP X detects that FCP 7 is running and asks you to quit.
Q: Can I park the playhead on an individual field?
A: Yes! This is a feature long overdue for FCP.
Q: Why do DV files imported from iMovie play without audio?
A: iMovie creates raw DV files without track information or other metadata. FCPX is expecting the files to contain information on the structure of tracks. To fix this, you must rewrap the .dv files as QuickTime movies. To do this, open them in QuickTime Player 7, go to File > Save As and choose the option to save as a self-contained movie.
Q: Why do I get an error message when I launch Final Cut Pro 7 saying it is incompatible with Motion 5?
A: After installing Motion 5, you need to launch Motion 4 and then close it again to make this error disappear.
Q: Can I open my old Motion projects in Motion 5?
A: Yes. You will be prompted to upgrade the project (not recommended) or open it as an untitled project (recommended) in order to save it under a different name.
Q: Are Motion and Compressor compatible with Final Cut Pro 7?
A: Neither Send to Motion nor Send to Compressor work with the newer versions, however they both function as independent applications so you can still use them separately.
You cannot embed Motion 5 projects on a Final Cut Pro 7 timeline (it displays a message about missing media, even if you only add generators to the project) but you can export a QuickTime movie and bring it into FCP7. Also note that Motion 5 projects are not compatible with Motion 4 and there is no way to downgrade them.
Q: Do I need to buy Motion 5 in order to use third-party plugins?
A: Although FxPlug 2.0 plugins use Motion's rendering engine, you do not need Motion 5 installed on the system in order to use them.
Q: Compressor looks almost the same. Has it changed?
A: The biggest change is that Qmaster is now integrated directly into Compressor.
Q: Is Compressor now 64-bit?
A: The background task that handles encoding is 64-bit but only for 64-bit codecs. The Compressor application is 32-bit.
Q: Can I use the Send to Compressor command in FCPX to send to Compressor 3?
A: No, you need to purchase Compressor 4 to use this feature.
Q: How do I get Compressor 4 to use all of my processing cores?
A: Go to Apple Qmaster > Share This Computer. Tick the option for Share This Computer and select Services Only.
Then, when submitting a batch, tick the option for This Computer Plus.
Q: Are there are incompatibilities with Compressor 3.5 and Compressor 4?
A: Yes, you must disable Compressor 3.5 Quick Clusters before using Compressor 4 Quick Clusters otherwise batches will fail.
Q: What about Final Cut Server and Final Cut Express?
A: The Final Cut Server and Final Cut Express pages now point to Final Cut Pro X, which would indicate that they have been discontinued.
Q: Does Final Cut Pro X recognize Xsan, NFS, AFP and SMB volumes?
A: These volumes do not appear in the Event Library, however you can still import files from them by going to File > Import > Files.
IMPORTANT: Be sure to deselect the option to copy files to Final Cut Events folder otherwise all of the media will be copied to your local disk.
FCP X will then add a symbolic link to the remote media on your local hard drive. Be aware that render files will be stored in the same location as the project file. To move the project, drag it to another drive in the Project Library. This can only be an HFS+ drive so you cannot store it on an Xsan volume.
(thanks to Brian Summa for the clarification)
Q: Does Final Cut Pro X work with ExFAT volumes?
A: Apparently not, but the workaround for Xsan volumes listed above may solve the issue for people experiencing this problem.
(ExFAT is a new cross-platform file system that is much better than FAT32 for transferring files between Mac and PC.)
Q: Can I store projects or events on different drives?
A: Projects will be stored on the local disk by default. To change this, click the film canister icon in the bottom left corner to open up the Project Library. You can then drag the project to any supported drive in the list. (Thanks to Shamol Majumder for the tip.)
Events can be stored on external disks by going to File > Import > Files, selecting Create New Event and choosing the name of the disk under Save To. You can change the location of an existing event by going to File > Move Event.
Note: this only appears to work with HFS+ formatted drives so Xsan and AFP drives won't appear in the list.
Q: How do I get a refund on FCPX?
A: Use this form and select "The app didn't function as expected". Even though Apple's terms and conditions prohibit refunds, several people have managed to get them by using this form.
I will update this FAQ as more questions and answers become available.
Posted by Jon Chappell on Tuesday June 21 2011 10:37 AM to Apple, Final Cut Studio, Analysis
18 comments
Posted Permalink
| Older posts |