Today Apple released Final Cut Pro X 10.0.3 which offers several new features such as multicam and broadcast monitoring (beta) that were previously missing.
Looking through the details, it's hard to find anything that would appeal to consumers and it is clear that this is an attempt by Apple to appease at least some of the pros. My first reaction (and the reaction of a lot of people on Twitter) was that this was the version Apple should have released back in June.
Here are some of the features I found interesting:
That doesn't make it a perfect tool for the professional broadcast / film industries of course. I really can't see EDL support ever being added, nor support for broadcast tape capture. But over time I think this will matter less and less. Case in point: I'm working on a feature right now and was very surprised when the post house asked me to deliver the Final Cut Pro 7 project for grading / mixing instead of EDLs and OMF.
I think Apple is very much gambling on the future here and I am definitely considering looking into it for short form work.
Update: Larry Jordan offers more info on the differences between FCP7 and FCPX's multicam implementation. Thanks Larry!
FCP 7 would LINK up to 128 cameras in a multicam clip, however you could only view 16 of them. FCP X links and allows you to view up to 64 clips at once, by switching between up to four banks of 16 cameras each. Also, edits can be made in real-time or by positioning the playhead.
Posted by Jon Chappell on Tuesday January 31 2012 11:32 AM to Apple, Final Cut Studio, Analysis
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There are widespread reports of problems with the latest version of QuickTime (QuickTime 7.7 on Leopard and QuickTime 7.6.6 build 1787 on Snow Leopard and Lion). This update is installed as part of Security Update 2011-006 for Snow Leopard and OS X 10.7.2 for Lion.
(The security update is the most likely culprit but it may alternatively have been caused by the iTunes 10.5 update that was released at the same time.)
The problems include:
Several people have been getting the message "An invalid public movie atom was found in the movie" when playing back in QuickTime Player. Final Cut Pro will either crash or display a white screen.
This seems to especially affect HDV files created by Focus Enhancements storage products. Focus has acknowledged the issue here (PDF).
The recommended solution is to downgrade QuickTime or restore an earlier version of your system from a backup or clone.
Update 2011-11-09:
Matt Geller of Meta Media Creative came up with another way of solving the problem. Replace the following files with the versions from a computer without Security Update 2011-006 installed (or alternatively extract them using Pacifist):
/System/Library/QuickTime/ApplePixletVideo.component
/System/Library/QuickTime/AppleVAH264HW.component
/System/Library/QuickTime/QuickTime3GPP.component
/System/Library/QuickTime/QuickTimeComponents.component
/System/Library/QuickTime/QuickTimeFireWireDV.component
/System/Library/QuickTime/QuickTimeH264.component
/System/Library/QuickTime/QuickTimeIIDCDigitizer.component
/System/Library/QuickTime/QuickTimeImporters.component
/System/Library/QuickTime/QuickTimeMPEG.component
/System/Library/QuickTime/QuickTimeMPEG4.component
/System/Library/QuickTime/QuickTimeStreaming.component
/System/Library/QuickTime/QuickTimeVR.component
Reboot your computer and the problem should be solved. Remember to make a backup of the files you replace, just in case.
Related forum threads:
Apple Discussions: Invalid public movie atom was found in movie
Apple Discussions: Help!!! Upgrading to iTunes 10.5 has destroyed all video in Final Cut Pro
Apple Discussions: Problems after QuickTime 7.7 update
DV Info: Public atom?
LAFCPUG: Invalid public movie atom was found in movie
Some people have had problems with Compressor, Cinema Tools, Final Cut Pro and QuickTime Player crashing at startup.
The crash log says:
Dyld Error Message:
Symbol not found: _ValidateAudioChannelLayout
Referenced from: /Library/QuickTime/QuickTimeComponents.component/Contents/MacOS/QuickTimeComponents
Expected in: /System/Library/Frameworks/QuickTime.framework/Versions/A/QuickTime
To fix this, copy /System/Library/QuickTime/QuickTimeComponents.component to ~/Library/QuickTime, overwriting the existing file in that location. Backup the file before you do this.
If you are using Lion, your user Library directory will be hidden by default. Use System Toolkit to make it visible.
Related forum threads:
Apple Discussions: Compressor 4 crashes at startup
Apple Discussions: QuickTime crash on Lion
Apple Discussions: Quicktime 7.6.6 (Pro) quits on launch when in Lion
Because of these issues, I would recommend steering clear of the latest security and iTunes updates on your editing machine, especially if you're using Focus Enhancements products. Anyone with this issue should notify Apple so they understand how widespread the problem is.
Posted by Jon Chappell on Monday November 7 2011 3:51 PM to Apple, Software, QuickTime
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Apple released a Final Cut Pro X update today which added several much-needed features, one of which was XML import and export. I've seen a lot of confusion on Twitter so I'm going to clarify some terminology.
XML is a format for ordering data within a file. XMEML is a subset that Final Cut Pro 7 and below uses for creating a plain-text version of a Final Cut Pro project or sequence that other applications can read. The data is ordered in much the same way as it is within the project file, with the browser contents at the top, followed by the sequences, tracks and the media within.
FCPXML is the new subset for Final Cut Pro X. It is organized in the way FCPX organizes its data internally, which is completely different from the Final Cut Pro 7 way. You have resources at the top (all files and generators within the project) followed by a single sequence with the storylines and clips inside. There are no tracks and each clip is organized into a parent-child relationship rather than chronological order. Timing information such as in and out points are expressed in time units rather than frame units.
So the two formats are completely different and there is no way to directly import FCP 7 XMEML into Final Cut Pro X or vice versa. Apple seems to be leaving this up to third-parties. DaVinci Resolve supports FCPXML and XMEML so it may be possible to convert one to the other (I haven't tested this). Some features will not translate back and forth because they don't exist in the other application.
Currently XML in and out exists only as a menu command. There is no way for applications to automatically communicate with FCPX at this time. Update: Apple just confirmed you can programatically send an XML file to FCPX but there is no way of receiving XML data yet. It is also not possible to update an existing project - importing or sending an XML file will create new projects and events.
Also note that for some reason, you can't export project-based XML when the project is loaded. You have to go back to the Project Library, select the project name and then export the XML.
As you may know, lack of XML in and out prevented us from granting feature parity with Final Cut Pro 7 users in Pro Media Tools and our other products. We're going to begin integrating support in stages, so expect updates very soon.
Update: It would appear that the XML export function in its current implementation doesn't preserve important information, which is a problem when roundtripping. We still aim to support it in our applications and hopefully these issues will be addressed by Apple very soon.
Posted by Jon Chappell on Tuesday September 20 2011 2:35 PM to DR News, Apple, Final Cut Studio
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Mac OS X 10.7 Lion was released earlier today. I've heard a couple of people say they're not enthusiastic about it and, with features like Autosave and Launchpad, it's mainly geared at consumers. I completely disagree and here's my list of five features that are great for editors and video professionals (in no particular order).
Even in the 21st century, many people I know still use good old Sneakernet to distribute files between computers. People still use such a low-tech method of transferring files because the machines don't need to be networked to each other, there's no setup process and you're not opening yourself up to potential security issues (assuming the files and the drive are virus-free, of course).
AirDrop allows you to send files to people physically located nearby who are not necessarily on the same Wi-Fi network. When you want to send a file to someone, both of you click the AirDrop icon in the Finder sidebar and you then drag the file onto the person's name. If they accept the file, it is encrypted and sent directly to their Downloads folder.
You only appear to other users on the network if you have the AirDrop folder open. This provides greater privacy and security than having regular file sharing running constantly.
Every Mac now has the potential to be a server for just $50, giving you a great deal of control over your system and the users that access it.
Lion now includes Xsan, a network file system popular with video editors. This used to cost $999 so it's a huge saving for large installations.
Love it or loathe it, you can't deny that Final Cut Pro X is built on a great technical foundation. AV Foundation ships with Lion and allows developers to utilize the same technology in their applications. It's something we plan to explore to improve future versions of Pro Media Tools.
It's also worth noting that the QuickTime 7 API is still there so existing QuickTime applications will continue to work. Final Cut Pro 7 runs just fine in Lion.
This feature has been part of Windows for decades and I'm surprised it's taken this long to make it to the Mac. If you drag a folder onto another folder with the same name, it now gives you the option to merge the two together. This is a huge timesaver.
We're big fans of incremental backups, which is why we created FCP Versioner. It's great to see something similar included in the OS for applications that support it.
Other nice features include the ability to encrypt an entire drive without a perceptible performance drop (according to Apple's marketing), OpenGL 3.2, Resume and Time Machine local snapshots, for recovering files when you're on the road without your Time Capsule or backup drive.
Lion seems faster too - I've seen noticeable performance improvements in all of our applications when run under Lion.
Of course, there are downsides too. Firstly, it's only available from the Mac App Store. If you are running OS X 10.5 Leopard, you will need to first upgrade to 10.6 Snow Leopard in order to access the store and download Lion. Apple will be selling Lion USB keys for $69 in August for users on Leopard or without broadband internet access.
Secondly, Rosetta is dead. This means that applications built for PowerPC computers will not work on Lion, including the Final Cut Studio 2 installer.
Thirdly, for some reason Apple decided to invert scrolling in Lion, meaning that dragging two fingers down scrolls up and vice versa. This would work well on a touchscreen but feels unnatural with a scroll mouse or trackpad. Fortunately it can be disabled in System Preferences but I don't know why Apple decided to make this the default.
Fourthly, features that some professionals have been demanding for a while, such as OpenGL 4.1, 10-bit monitor support and Blu-ray playback via third party drives still haven't materialized.
Overall, I think Lion is a step forward for professionals that provides much-needed additions to OS X. Driver and application support will likely take a while to catch up, despite the beta period, so as a rule I wouldn't recommend using it for professional use until the .3 or .4 update ships, even though I've actually found it to be quite stable in my testing.
Posted by Jon Chappell on Wednesday July 20 2011 7:13 AM to Apple, Software, Analysis
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A common problem on the Apple forums from Final Cut Pro X users has been the inability to hear audio from DV files imported from iMovie.
iMovie creates raw DV files (.dv) which contain video and audio data but no metadata or other information. It's essentially a DV QuickTime without the surrounding QuickTime structure.
This means that Final Cut Pro X can't find the audio because it's mixed in with the video data and there's no index or track structure to point it in the right direction.
To get around this, you must convert .dv files to QuickTime movies. Here's how to do it:
1. Open up the .dv file in QuickTime Player 7, which should be in your Applications/Utilities folder. If you don't have it on your system, you will need to install it from the Snow Leopard DVD.
2. Go to File > Save As and make sure the option to make a self-contained movie is checked.
3. Click Save. It shouldn't take very long because it is restructuring the data rather than recompressing it.
Posted by Jon Chappell on Saturday June 25 2011 2:07 PM to Apple, Software, Final Cut Studio
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I have heard several people on Twitter say that they are thinking of switching to Adobe Premiere or Avid Media Composer after the release of Final Cut Pro X.
As we announced earlier this year, we will be releasing a new version of FCS Maintenance Pack soon called Pro Maintenance Tools. This will support Final Cut Studio, Final Cut Pro X, Avid Media Composer and Adobe Premiere Pro for Mac, so whatever decision you make we've got you covered.
And if you're an existing FCS Maintenance Pack customer who purchased the software on or after 1st February 2011, you will be eligible for a free upgrade to Pro Maintenance Tools upon release.
Are there features you like in Final Cut Pro X but wish they were in Final Cut Pro 7 or Adobe Premiere Pro? We've got you covered there too with Pro Media Tools.
Pro Media Tools adds support for Quick Bins (Apple calls these Clip Collections in FCPX) and you can see a complete overview of the media, effects and markers in Project Overview (Timeline Index in FCPX). Project Overview is more advanced than FCPX's Timeline Index because it allows batch modification of the data, printing, import and export to marker and Avid locator lists and more. A 15-day trial is available here.
We're interested to hear from anyone with requests for other Final Cut Pro X features they'd like to see ported to earlier versions or other NLEs.
Posted by Jon Chappell on Friday June 24 2011 1:25 PM to Front Page News, Apple, Final Cut Studio
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I've already mentioned The Good, The Bad and The Ugly of Final Cut Pro X but when it comes to developer features, there's a lot more to like.
Chris Kenny has been doing some delving and discovered that there are references to Python and AppleScript in the Final Cut Pro X app. This would be a big step up from the current method of sending commands via Apple Events.
There are also references to XML import and Final Cut Pro XML import, which implies that they will be two different formats. This makes sense, as the structure of FCPX projects has changed significantly (no more bins and no concept of tracks for instance) and there is a greater focus on metadata.
Neither of these are publicly accessible right now but they show that Apple has at least experimented with these functions and it is likely that they will be enabled in a future release. There has been speculation that import of FCP7 projects or XML may never come as the project formats are too different, but I think it's likely that we will at least see an FCPX-specific exchange format at some point in the future.
Final Cut Pro X now uses the Motion engine to render effects, which means that plugin output is now consistent between Final Cut Pro and Motion - something that was not the case in previous versions. Developers need to wrap their Motion plugins as Final Cut Effects in order for them to show up in Final Cut Pro X.
Other notable changes include more control over plugin user interfaces, support for multi-threading, keyframing, undo and bezier paths. These have been requested for a long time so it's great that they're now here. Thanks to Darrin Cardani and Paul Schneider at Apple for listening to the needs of developers.
Final Cut Pro X and Motion 5 require plugins to be compiled as 64-bit so most users' plugins won't be compatible. This is only a temporary problem until plugin developers catch up and the benefits of a 64-bit environment and FxPlug 2.0 will make it worthwhile. (There are, of course, some bugs in the implementation as would be expected in a 1.0 release.)
Just before Final Cut Pro X was unveiled at NAB earlier this year, I wrote a post about my Top 5 Developer Requests for the Next Final Cut Pro.
Storing settings in preference lists was number one and, as expected, this was implemented. While the reasons for wanting it so badly (mainly for programmatically changing scratch disk locations) are less important in Final Cut Pro X, we can still do a lot of things with it.
Making the Final Cut Pro project format more open was second on the list. This one is a little more complex because on the one hand, it's in SQLite format which makes it readable by the sqlite3 Terminal command but on the other, Core Data assumes that no-one other than the owning application will ever touch those files and so it's very easy to corrupt it if you're not careful. Also, while the SQLite format offers some predictability, Apple are free to structure the database any way they see fit and change it without notice in future versions. I've written a basic filename parser but I'm going to wait for official documentation or an API before doing anything more substantial.
Third, fourth and fifth on the list were requests for more API control. This is not in the initial release of Final Cut Pro X and remains to be seen if it will be in future versions.
Of course, I wrote this on the assumption that FCPX wouldn't remove any developer features that were in the previous version. While the developer features are sparse in the current version, the future looks bright, especially as it appears that Apple is expecting third-party developers to fill in many of the gaps in FCPX's feature set.
Posted by Jon Chappell on Friday June 24 2011 1:07 PM to Apple, Final Cut Studio, Analysis
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This list will document the bugs in Final Cut Pro X as they become apparent.
This one is scary. There are several reports of people losing work due to FCPX's autosave function (which is the only way to save) not working.
https://discussions.apple.com/message/15469208
https://discussions.apple.com/message/15460282
When you add media from another drive and choose not to copy the files to your Final Cut Events folder, FCPX adds symbolic links to the Final Cut Events folder that point back to these files.
Some people have been reporting that they relaunched FCPX to find all of their media offline. When they looked in the Final Cut Events folder, FCPX had either deleted the symbolic links or failed to save them in the first place.
You can reconnect them by going to File > Import > Files but this causes another bug to surface: the files will always be copied to your Final Cut Events folder even if you deselect the option to do so.
Some people are reporting that Undo is disabled for them. What makes this an especially big problem is that FCPX saves automatically and so any mistakes they make are immortalized forever if they can't undo them.
https://discussions.apple.com/message/15467240
https://discussions.apple.com/thread/3136611
There are reports of projects disappearing from the project library.
https://discussions.apple.com/message/15497434
https://discussions.apple.com/thread/3136040
https://discussions.apple.com/thread/3136124
https://discussions.apple.com/thread/3133840
https://discussions.apple.com/thread/3133760
https://discussions.apple.com/thread/3134562
If you experience problems with media, I would recommend updating to OS X 10.6.8 which "Fixes an issue when importing certain media files into Final Cut Pro." I don't yet know if it solves these particular issues though.
Apple recommends only running FCPX on machines with one graphics card.
http://support.apple.com/kb/TS3842
This can be caused by templates from previous versions of Motion residing in the ~/Library/Application Support/Motion folder. To get around this, move the templates from this folder. More info here.
https://discussions.apple.com/message/15582977#15582977
This can happen if certain folders exist on the drive. The poster in this forum thread says folders called "private" and possibly "backup" can cause this issue:
https://discussions.apple.com/message/15794411#15794411
I'd be interested to hear if anyone finds any other folders that can cause the drive to disappear in FCPX.
More bugs will be listed as they surface.
Update: There are more bugs listed in the comments of this post, on LAFCPUG and at FCPX Quirks.
Posted by Jon Chappell on Thursday June 23 2011 2:57 PM to Apple, Final Cut Studio, Analysis
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Final Cut Pro X is finally here and I've been playing around with it this morning. I haven't used it for any projects yet, so don't consider this a formal review, but here are my first impressions.
As a software developer, I understand that a 1.0 release is difficult and not every feature can be added. However, I feel that Apple made some glaring omissions with FCPX that I will cover in the "ugly" section.
As you can see, there are some serious issues with FCPX. However, the biggest problem is that Final Cut Pro 7 support ends today. All of the above issues could be forgiven if Apple had allowed the two to co-exist until FCPX had matured enough to be a viable replacement. This is especially important considering the lack of support for importing Final Cut Pro 7 projects.
Unless you're using DSLRs to create content solely for the web, I would recommend having a more fully-featured NLE on your system in addition to Final Cut Pro X. Apple has made this difficult by discontinuing Final Cut Studio 3, so I would recommend Avid Media Composer or Adobe Premiere Pro. (Premiere Pro is probably easier for Final Cut Pro users to pick up.)
Posted by Jon Chappell on Tuesday June 21 2011 1:04 PM to Apple, Final Cut Studio, Analysis
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Update: Apple has posted an official FAQ here. It has fewer answers than ours but gives a good indication of Apple's future roadmap.
Here are the answers to some frequently asked questions about Final Cut Pro X.
Q: Does it overwrite Final Cut Pro 7?
A: No. All of the Final Cut Studio applications are moved to a Final Cut Studio folder in your Applications directory.
Q: Can I still purchase Final Cut Studio if I need it?
A: Not directly from Apple. I'm sure third-party resellers still have it in stock, but probably not for very long.
Q: Is there Motion and audio content like in previous versions?
A: Yes, but it is not installed by default. You need to launch Final Cut Pro X and go to Final Cut Pro > Download Additional Content.
IMPORTANT: Even if you don't need the content, I recommend doing this so that you have access to Final Cut Pro X's codecs.
Q: Should I also buy Compressor 4?
A: I would recommend it because Export to QuickTime Movie only offers a handful of codecs and options. To have control over the files you are exporting from FCPX, you definitely need Compressor 4.
Q: What about the other apps like Color, Cinema Tools and DVD Studio Pro?
A: They may come later but don't hold your breath. DVD Studio Pro is almost certainly dead.
Q: Will it work on my Mac?
A: Final Cut Pro X and Motion 5 require OpenCL-compatible graphics cards (not to be confused with OpenGL) and the Mac App Store will prevent you from purchasing it if you don't have the correct card. Apple has provided a list of cards that are not compatible.
However, HardMac is reporting that it does work on supposedly unsupported systems if you purchase it on a supported system and transfer it across. I would not recommend doing this in mission-critical or production environments though.
Q: Can I install it on more than one computer?
A: You can install it on up to five systems. All systems must be 64-bit Intel and running OS X 10.6.7 or higher. To install it on the target system, launch the Mac App Store, go to the Purchased tab and click the Install button next to each item.
(Note: some people are reporting that the Mac App Store is "forgetting" their purchase of FCPX)
Q: Can I open old Final Cut Pro projects in FCPX?
A: No.
Q: Can I import or export XML?
A: No.
Q: Can I export EDLs or marker lists?
A: No.
Q: Can I import layered Photoshop files?
A: No. All PSDs will be flattened upon import.
Q: Can I capture from tape?
A: Yes, but only through Firewire, which limits it to DV, HDV and DVCPROHD capture. It's very basic and there's no way to customize it so I would recommend using another application to capture from tape.
Q: Can I output to tape?
A: No.
Q: Can I use my old Final Cut Pro 7 plugins in Final Cut Pro X?
A: No.
Q: Does Final Cut Pro X have native R3D or XDCAM support?
A: No.
Q: Can FCPX work natively with H.264 and DVCPROHD from P2 cards?
A: Yes.
Q: How do I change where my render files are stored?
A: Render files are stored in the project directory so you need to move the project to a different drive. To do this, click the film strip icon in the bottom left corner to open up the Project Library, then drag the project to another drive. Only HFS+ drives will be displayed in this list - you cannot copy to Xsan, AFP, NFS or SMB volumes. (Thanks to Shamol Majumder for the tip)
Q: How do I reconnect media?
A: Go to File > Import > Files and browse for the original media files. If the files are already in the project, they will be reconnected.
There are two caveats: firstly, there is no way to reconnect to a different file (such as if you were replacing a temp VFX shot with the finished one) and secondly, it will always copy the file to your Final Cut Events folder even if you tell it not to. The latter would appear to be a bug.
Q: Can I export a reference (non-self-contained) QuickTime movie?
A: No.
Q: Can I output to a broadcast monitor?
A: If you have an AJA Kona card then yes (PDF here), however the output should not be considered broadcast quality.
So in other words, no.
Update: Blackmagic and Matrox cards support this feature too. Thanks Andy!
Q: How do I output OMFs / AAFs to Pro Tools?
A: Purchase Automatic Duck Pro Export FCP.
Q: Can you split the interface across multiple monitors?
A: To a limited extent. In the Window menu there are two options: Show Events on Second Display and Show Viewer on Second Display.
Q: Is there an audio mixer?
A: No. There is no mixer and no way to keyframe audio in realtime.
Update: There's been a little bit of confusion over this statement. I'm not saying you can't keyframe audio at all, just not in realtime while your timeline is playing.
Q: Does FCPX support Euphonix control surfaces?
No. This thread quotes an Avid representative:
"As of this moment, no - Apple has not integrated EuCon support into FCPX. They have the option to do so, but would need to do the work on their end to support EuCon. Whether or not that will happen is unknown - given the nature of FCPX, my guess is that it's intentionally been left out. "
Q: Can I run Final Cut Pro X and Final Cut Pro 7 at the same time?
A: No, FCP X detects that FCP 7 is running and asks you to quit.
Q: Can I park the playhead on an individual field?
A: Yes! This is a feature long overdue for FCP.
Q: Why do DV files imported from iMovie play without audio?
A: iMovie creates raw DV files without track information or other metadata. FCPX is expecting the files to contain information on the structure of tracks. To fix this, you must rewrap the .dv files as QuickTime movies. To do this, open them in QuickTime Player 7, go to File > Save As and choose the option to save as a self-contained movie.
Q: Why do I get an error message when I launch Final Cut Pro 7 saying it is incompatible with Motion 5?
A: After installing Motion 5, you need to launch Motion 4 and then close it again to make this error disappear.
Q: Can I open my old Motion projects in Motion 5?
A: Yes. You will be prompted to upgrade the project (not recommended) or open it as an untitled project (recommended) in order to save it under a different name.
Q: Are Motion and Compressor compatible with Final Cut Pro 7?
A: Neither Send to Motion nor Send to Compressor work with the newer versions, however they both function as independent applications so you can still use them separately.
You cannot embed Motion 5 projects on a Final Cut Pro 7 timeline (it displays a message about missing media, even if you only add generators to the project) but you can export a QuickTime movie and bring it into FCP7. Also note that Motion 5 projects are not compatible with Motion 4 and there is no way to downgrade them.
Q: Do I need to buy Motion 5 in order to use third-party plugins?
A: Although FxPlug 2.0 plugins use Motion's rendering engine, you do not need Motion 5 installed on the system in order to use them.
Q: Compressor looks almost the same. Has it changed?
A: The biggest change is that Qmaster is now integrated directly into Compressor.
Q: Is Compressor now 64-bit?
A: The background task that handles encoding is 64-bit but only for 64-bit codecs. The Compressor application is 32-bit.
Q: Can I use the Send to Compressor command in FCPX to send to Compressor 3?
A: No, you need to purchase Compressor 4 to use this feature.
Q: How do I get Compressor 4 to use all of my processing cores?
A: Go to Apple Qmaster > Share This Computer. Tick the option for Share This Computer and select Services Only.
Then, when submitting a batch, tick the option for This Computer Plus.
Q: Are there are incompatibilities with Compressor 3.5 and Compressor 4?
A: Yes, you must disable Compressor 3.5 Quick Clusters before using Compressor 4 Quick Clusters otherwise batches will fail.
Q: What about Final Cut Server and Final Cut Express?
A: The Final Cut Server and Final Cut Express pages now point to Final Cut Pro X, which would indicate that they have been discontinued.
Q: Does Final Cut Pro X recognize Xsan, NFS, AFP and SMB volumes?
A: These volumes do not appear in the Event Library, however you can still import files from them by going to File > Import > Files.
IMPORTANT: Be sure to deselect the option to copy files to Final Cut Events folder otherwise all of the media will be copied to your local disk.
FCP X will then add a symbolic link to the remote media on your local hard drive. Be aware that render files will be stored in the same location as the project file. To move the project, drag it to another drive in the Project Library. This can only be an HFS+ drive so you cannot store it on an Xsan volume.
(thanks to Brian Summa for the clarification)
Q: Does Final Cut Pro X work with ExFAT volumes?
A: Apparently not, but the workaround for Xsan volumes listed above may solve the issue for people experiencing this problem.
(ExFAT is a new cross-platform file system that is much better than FAT32 for transferring files between Mac and PC.)
Q: Can I store projects or events on different drives?
A: Projects will be stored on the local disk by default. To change this, click the film canister icon in the bottom left corner to open up the Project Library. You can then drag the project to any supported drive in the list. (Thanks to Shamol Majumder for the tip.)
Events can be stored on external disks by going to File > Import > Files, selecting Create New Event and choosing the name of the disk under Save To. You can change the location of an existing event by going to File > Move Event.
Note: this only appears to work with HFS+ formatted drives so Xsan and AFP drives won't appear in the list.
Q: How do I get a refund on FCPX?
A: Use this form and select "The app didn't function as expected". Even though Apple's terms and conditions prohibit refunds, several people have managed to get them by using this form.
I will update this FAQ as more questions and answers become available.
Posted by Jon Chappell on Tuesday June 21 2011 10:37 AM to Apple, Final Cut Studio, Analysis
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